public void UpdatedLootsEventArgsConstructorTest()
 {
     OneTreasure[] treasure = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     UpdatedLootsEventArgs target = new UpdatedLootsEventArgs( treasure, creature );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldLootsTest()
 {
     OneTreasure[] treasure = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     UpdatedLootsEventArgs target = new UpdatedLootsEventArgs( treasure, creature ); // TODO: 初始化为适当的值
     OneTreasure[] actual;
     actual = target.OldLoots;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatedLoots( OneTreasure[] loots, BaseCreature creature )
 {
     EventHandler<UpdatedLootsEventArgs> tempAfterEventArgs = m_EventUpdatedLoots;
     if ( tempAfterEventArgs != null )
     {
         UpdatedLootsEventArgs eventArgs = new UpdatedLootsEventArgs( loots, creature );
         tempAfterEventArgs( this, eventArgs );
     }
 }