public void AddedPartyCallEventArgsConstructorTest()
 {
     BaseCreature creatureParty = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     AddedPartyCallEventArgs target = new AddedPartyCallEventArgs( creatureParty, creature );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void AddPartyTest()
 {
     BaseCreature creatureParty = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     AddedPartyCallEventArgs target = new AddedPartyCallEventArgs( creatureParty, creature ); // TODO: 初始化为适当的值
     BaseCreature actual;
     actual = target.AddParty;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 /// <summary>
 /// 
 /// </summary>
 internal void OnAddedParty( BaseCreature creatureParty, BaseCreature creature )
 {
     EventHandler<AddedPartyCallEventArgs> tempAfterEventArgs = m_EventAddedParty;
     if ( tempAfterEventArgs != null )
     {
         AddedPartyCallEventArgs eventArgs = new AddedPartyCallEventArgs( creatureParty, creature );
         tempAfterEventArgs( this, eventArgs );
     }
 }