Beispiel #1
0
        public static void RunMeterScaleMapScenario()
        {
            var wta     = new WaterTableArgs();
            var waters  = new FieldFromBitmap(new Bitmap(wta.inputPath + "rivers.png"));
            var heights = new FieldFromBitmap(new Bitmap(wta.inputPath + "base_heights.png"));
            var msmArgs = new MeterScaleMap.Args(waters, heights, heights, null);

            msmArgs.seed           = System.DateTime.UtcNow.Ticks;
            msmArgs.metersPerPixel = 1600;
            msmArgs.riverCapacityToMetersWideFunc = c => (float)Math.Sqrt(msmArgs.metersPerPixel * SplineTree.CAPACITY_DIVISOR * c);
            var msm = new MeterScaleMap(msmArgs);

            msm.OutputHighLevelMaps(new Bitmap(waters.Width, waters.Height), "C:\\Users\\Justin Murray\\Desktop\\terrain\\");
            msm.OutputMapGrid(100, "C:\\Users\\Justin Murray\\Desktop\\terrain\\", "submap");
        }
Beispiel #2
0
        public static void RunMeterScaleMapScenarioUR()
        {
            var wta       = new WaterTableArgs();
            var waters    = new FieldFromBitmap(new Bitmap(wta.inputPath + "rivers_ur_alt.png"));
            var heights   = new FieldFromBitmap(new Bitmap(wta.inputPath + "base_heights_ur_alt.png"));
            var roughness = new FieldFromBitmap(new Bitmap(wta.inputPath + "base_heights_ur_alt.png"));
            var msmArgs   = new MeterScaleMap.Args(waters, heights, roughness, null);

            msmArgs.seed           = System.DateTime.UtcNow.Ticks;
            msmArgs.metersPerPixel = 1600 / 5;
            msmArgs.riverCapacityToMetersWideFunc = c => (float)Math.Pow(msmArgs.metersPerPixel * SplineTree.CAPACITY_DIVISOR * c, 0.5f) / 4f;
            msmArgs.baseHeightMaxInMeters         = 800f;
            msmArgs.mountainHeightMaxInMeters     = 3000f;
            msmArgs.valleyStrength = 0.98f; // TODO: Enable a function to control valley width, strength, and glaciation.
            var msm = new MeterScaleMap(msmArgs);

            msm.OutputHighLevelMaps(new Bitmap(waters.Width, waters.Height), "C:\\Users\\Justin Murray\\Desktop\\terrain\\");
            msm.OutputMapGrid(100, "C:\\Users\\Justin Murray\\Desktop\\terrain\\", "submap", 256);
        }