private void CreateNewButtons()
		{
			for (int i = 0; i < 5; i++)
			{
				var button = new Button(Rectangle.One, i.ToString());
				button.AddTag(i.ToString());
				button.RenderLayer = i;
				uiEditorScene.Scene.Add(button);
				uiEditorScene.UIImagesInList.Add(i.ToString());
			}
		}
Beispiel #2
0
 private static void SetDefaultButtonName(Button newButton,
     UIEditorScene uiEditorScene)
 {
     bool freeName = false;
     int numberOfNames = 0;
     while (freeName == false)
         if (uiEditorScene.UIImagesInList.Contains("NewButton" + numberOfNames))
             numberOfNames++;
         else
             freeName = true;
     uiEditorScene.UIImagesInList.Add("NewButton" + numberOfNames);
     if (uiEditorScene.UIImagesInList[0] == null)
         uiEditorScene.UIImagesInList[0] = "NewButton" + numberOfNames;
     newButton.AddTag("NewButton" + numberOfNames);
 }