protected ALMusic(string contentName, ALSoundDevice soundDevice) : base(contentName, soundDevice) { openAL = soundDevice; channelHandle = openAL.CreateChannel(); buffers = openAL.CreateBuffers(NumberOfBuffers); bufferData = new byte[BufferSize]; }
protected ALMusic(string contentName, ALSoundDevice soundDevice) : base(contentName, soundDevice) { openAL = soundDevice; channelHandle = openAL.CreateChannel(); buffers = openAL.CreateBuffers(NumberOfBuffers); bufferData = new byte[BufferSize]; }