public void SetUp()
 {
     touch = Resolve<Touch>() as MockTouch;
     if (touch != null)
         touch.SetTouchState(0, State.Released, Vector2D.Zero);
     AdvanceTimeAndUpdateEntities();
 }
		private void AdvanceTouchTick(MockTouch touch, State state, Vector2D position,
			TouchFlickTrigger trigger)
		{
			touch.SetTouchState(0, state, position);
			AdvanceTimeAndUpdateEntities();
			touch.Update(new[] { trigger });
		}
Beispiel #3
0
 public void SetUp()
 {
     displayMode = ScreenSpace.Current.Viewport.Aspect >= 1.0f
         ? Orientation.Landscape : Orientation.Portrait;
     mockResolver = new MockResolver();
     mockKeyboard = mockResolver.Resolve<MockKeyboard>();
     mockMouse = mockResolver.Resolve<MockMouse>();
     mockTouch = mockResolver.Resolve<MockTouch>();
     content = new JewelBlocksContent();
     game = new Game(Resolve<Window>());
 }
		private void SetTouchState(MockTouch touch, State state, Vector2D position)
		{
			touch.SetTouchState(0, state, position);
			touch.SetTouchState(1, state, position);
			AdvanceTimeAndUpdateEntities();
		}