Beispiel #1
0
        internal void PacketizeControllerState(IMyCubeBlock block, ProtoControllerState state)
        {
            var data  = new DataControllerState(MyAPIGateway.Multiplayer.MyId, block.EntityId, state);
            var bytes = MyAPIGateway.Utilities.SerializeToBinary(data);

            ControllerStateToClients(block.CubeGrid.GetPosition(), bytes, data.Sender);
        }
Beispiel #2
0
        internal bool LoadState()
        {
            if (Shield.Storage == null)
            {
                return(false);
            }

            string rawData;
            bool   loadedSomething = false;

            if (Shield.Storage.TryGetValue(Session.Instance.ControllerStateGuid, out rawData))
            {
                var base64      = Convert.FromBase64String(rawData);
                var loadedState = MyAPIGateway.Utilities.SerializeFromBinary <ProtoControllerState>(base64);

                if (loadedState != null)
                {
                    State           = loadedState;
                    loadedSomething = true;
                }
                if (Session.Enforced.Debug == 3)
                {
                    Log.Line($"Loaded - ShieldId [{Shield.EntityId}]");
                }
            }
            return(loadedSomething);
        }
Beispiel #3
0
        }                                // empty ctor is required for deserialization

        public DataControllerState(ulong sender, long entityId, ProtoControllerState state)
        {
            Type     = PacketType.Controllerstate;
            Sender   = sender;
            EntityId = entityId;
            State    = state;
        }
Beispiel #4
0
 public DataControllerState(ulong sender, long entityId, PacketType action)
 {
     Type     = action;
     Sender   = sender;
     EntityId = entityId;
     State    = null;
 }
 internal void UpdateState(ProtoControllerState newState)
 {
     DsState.State = newState;
     if (!_isServer && Session.Enforced.Debug == 3 && (_clientNotReady || DsState.State.Mode < 0))
     {
         Log.Line($"UpdateState - ClientAndReady:{!_clientNotReady} - Mode:{DsState.State.Mode} - server:{Session.Instance.IsServer} - ShieldId [{Shield.EntityId}]:\n{newState}");
     }
     _clientNotReady = false;
 }