Beispiel #1
0
 internal static void ComputeDamage(Modulators comp, float newValue)
 {
     if (newValue < 100)
     {
         comp.ModState.State.ModulateEnergy  = 200 - newValue;
         comp.ModState.State.ModulateKinetic = newValue;
     }
     else if (newValue > 100)
     {
         comp.ModState.State.ModulateEnergy  = 200 - newValue;
         comp.ModState.State.ModulateKinetic = newValue;
     }
     else
     {
         comp.ModState.State.ModulateKinetic = newValue;
         comp.ModState.State.ModulateEnergy  = newValue;
     }
     comp.ModState.State.ModulateDamage = (int)newValue;
 }
Beispiel #2
0
 internal static void ComputeDamage(Modulators comp, float newValue)
 {
     if (newValue < 100)                                                        //modulating for kinetic protection
     {
         comp.ModState.State.ModulateEnergy  = (100 - newValue) * 1.875f + 100; // this nets newValue 20 = ModEnergy 250%, newValue 99 = ModEnergy 102.5%
         comp.ModState.State.ModulateKinetic = newValue;                        //this is fine
     }
     else if (newValue > 100)                                                   //modulating for energy protection
     {
         comp.ModState.State.ModulateEnergy  = 200 - newValue;                  //this is fine
         comp.ModState.State.ModulateKinetic = (newValue - 100) * 1.875f + 100; // this nets newValue 180 = ModKinetic 250%, newValue 101 = ModKinetic 102.5%
     }
     else
     {
         comp.ModState.State.ModulateKinetic = newValue;
         comp.ModState.State.ModulateEnergy  = newValue;
     }
     comp.ModState.State.ModulateDamage = (int)newValue;
 }
Beispiel #3
0
 public ModulatorGridComponent(Modulators modulator)
 {
     Modulator = modulator;
 }