Beispiel #1
0
 public Player(Shooting shooting, int gameVerticalSize, int gameHorizontalSize, int spaceshipWidth, int spaceshipHeight)
 {
     if (gameVerticalSize <= 0)
     {
         throw new ArgumentException("Argument {0} must be positive value!", nameof(gameVerticalSize));
     }
     if (gameHorizontalSize <= 0)
     {
         throw new ArgumentException("Argument {0} must be positive value!", nameof(gameHorizontalSize));
     }
     if (spaceshipWidth <= 0)
     {
         throw new ArgumentException("Argument {0} must be positive value!", nameof(spaceshipWidth));
     }
     if (spaceshipHeight <= 0)
     {
         throw new ArgumentException("Argument {0} must be positive value!", nameof(spaceshipHeight));
     }
     _shooting           = shooting ?? throw new ArgumentNullException(nameof(shooting));
     PositionX           = gameVerticalSize / 2;
     _gameVerticalSize   = gameVerticalSize;
     _spaceshipHeight    = spaceshipHeight;
     _gameHorizontalSize = gameHorizontalSize;
     _spaceshipWidth     = spaceshipWidth;
 }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            _backgroundTexture = Content.Load <Texture2D>(@"Textures\space-tiled-background-256x256");
            _playerTexture     = Content.Load <Texture2D>(@"Textures\SpaceShipSmall");
            _bulletTexture     = Content.Load <Texture2D>(@"Textures\Bullet");
            _enemyTexture      = Content.Load <Texture2D>(@"Textures\enemy");
            _bulletFactory     = new BulletFactory(_bulletTexture.Width, _bulletTexture.Height, _graphics.PreferredBackBufferHeight);
            _shooting          = new Shooting(_bulletFactory);
            _player            = new Player(_shooting, _graphics.PreferredBackBufferWidth - _playerTexture.Width, _graphics.PreferredBackBufferHeight, _playerTexture.Width, _playerTexture.Height);
            _enemy             = new Enemy(_graphics.PreferredBackBufferHeight, _graphics.PreferredBackBufferWidth, _enemyTexture.Width, _enemyTexture.Height);

            _laserSound = Content.Load <SoundEffect>(@"SoundEffects\laser");
        }