Beispiel #1
0
        public override IEnumerator ApplyEffect(List <Effect> effects)
        {
            bool noInteruption = true;

            int limit = effects.Count;

            for (int i = 0; i < limit; i++)
            {
                try
                {
                    if (effects[i].name.Equals("Burn"))
                    {
                        noInteruption = false;
                        characterBattleController.DestroyEffect(effects[i], effects);
                        i--;

                        WetEffect wetEffect = new WetEffect(characterBattleController);
                        characterBattleController.TryAddEffect(wetEffect, effects);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                }
            }

            if (noInteruption)
            {
                //effects.Add(this);
                characterBattleController.AddEffect(this, effects);

                Debug.Log(characterBattleController.gameObject.name + " is frozen");
                yield return(null);
            }
        }
Beispiel #2
0
        public override IEnumerator WereOffEffect(List <Effect> effects)
        {
            try
            {
                WetEffect wetEffect = new WetEffect(characterBattleController);
                characterBattleController.TryAddEffect(wetEffect, effects);

                // characterBattleController.DestroyEffect(this, effects);
                // effects.Remove(this);
            }
            catch (Exception e)
            {
                Debug.Log(e);
                Debug.Log("Error in removal!");
            }
            Debug.Log("Freeze effect were off");
            yield return(null);
        }