Beispiel #1
0
        /// <summary>
        /// Create an instance of the DeepEarth Map Control
        /// </summary>
        public Map()
        {
            DefaultInstance = this;

            _SpatialReference = new MercatorProjection();
            _TileLayer = new TileLayer(this);
            _MouseControl = new MouseControl(this);
            _Layers = new ObservableCollection<ILayer>();
            _Layers.CollectionChanged += Layers_CollectionChanged;

            DefaultStyleKey = typeof (Map);
            DisplayUnit = Unit.Meter;
            DragMode = DragBehavior.Pan;

            //Wire up the keyboard events.
            TabNavigation = KeyboardNavigationMode.Once;
            IsTabStop = true;
            KeyDown += (o, e) => Events.KeyDown(this, e);
            KeyUp += (o, e) => Events.KeyUp(this, e);

            //Create event handlers for default map behavior
            Events.MapDoubleClick += MapDoubleClick;
            Events.MapZoomEnded += (o, e) => _TargetZoom = 0;
            Events.MapLoaded += (o, e) => UpdateCenterPoint();
            Events.MapTileSourceChanged += (o, e) => UpdateCopyrights();
        }
Beispiel #2
0
        /// <summary>
        /// Overrides the default OnApplyTemplate to configure child FrameworkElement references from the applied template
        /// </summary>
        public override void OnApplyTemplate()
        {
            base.OnApplyTemplate();

            //Get instances from the template
            _MapContent = (Grid) GetTemplateChild(PART_MapContent);
            _MapLayerGrid = (Grid) GetTemplateChild(PART_MapLayers);
            _MapRotation = (RotateTransform) GetTemplateChild(PART_MapRotation);
            _LicenseContainer = (Panel)GetTemplateChild(PART_LicenseContainer);
            _MouseControl = (MouseControl) GetTemplateChild(PART_MouseControl);
            _MouseControl.MapInstance = this;

            _MapContent.Children.Insert(0, _TileLayer);

            //Perform any necessary intialization to the elements
            RotationAngle = _MapRotation.Angle;
            ConfigMapLayers();
            ConfigMapRotation();

            LayoutUpdated += (o, e) => UpdateClippingArea();
        }