Beispiel #1
0
        private void NewGameStripMenuItemClick(object sender, EventArgs e)
        {
            var characters = Program.GManager.CharacterList;
            var rosterForm = new PlayerRosterForm(characters);
            rosterForm.ShowDialog();
            if (rosterForm.DialogResult != DialogResult.OK)
                return;
            
            var optionalRulesForm = new OptionalRulesForm();
            optionalRulesForm.ShowDialog();
            if (optionalRulesForm.DialogResult != DialogResult.OK)
                return;

            var firstPlayerDrawIndex = 0;

            var currentPlayer = rosterForm.Players.First();
            if (currentPlayer.Character.DefaultDrawColors.Count > 0)
            {
                var drawForm = new SelectDrawForm(currentPlayer.Character.DefaultDrawColors);
                drawForm.ShowDialog();

                if (drawForm.DialogResult == DialogResult.OK && drawForm.SelectedSkillCardDrawIndex.HasValue)
                    firstPlayerDrawIndex = drawForm.SelectedSkillCardDrawIndex.Value;
            }
            Program.GManager.NewGame(rosterForm.Players, optionalRulesForm.ExtraLoyaltyCards, optionalRulesForm.UsingSympathizer, firstPlayerDrawIndex);

            PlayerReadonlyListBox.BeginUpdate();
            PlayerReadonlyListBox.DataSource = Program.GManager.CurrentGameState.Players;
            PlayerReadonlyListBox.SelectedIndex = 0;
            PlayerReadonlyListBox.EndUpdate();
            
            FoodUpDown.Value = Program.GManager.CurrentGameState.Food;
            FuelUpDown.Value = Program.GManager.CurrentGameState.Fuel;
            MoraleUpDown.Value = Program.GManager.CurrentGameState.Morale;
            PopUpDown.Value = Program.GManager.CurrentGameState.Population;

            managePlayerToolStripMenuItem.DropDownItems.Clear();
            ShowHandMenuItem.DropDownItems.Clear();
            foreach (var player in Program.GManager.CurrentGameState.Players)
            {
                var newMenuItem = new ToolStripMenuItem(player.PlayerName, null, ManagePlayerMenuItemClick);
                var showHandItem = new ToolStripMenuItem(player.PlayerName, null, ShowHandMenuItemClick);
                managePlayerToolStripMenuItem.DropDownItems.Add(newMenuItem);
                ShowHandMenuItem.DropDownItems.Add(showHandItem);
            }

            RefreshGameDataBoxes();

            JumpPrepChanged(sender, e);
        }
Beispiel #2
0
        private void PassTurnButtonClick(object sender, EventArgs e)
        {
            var dialogResult = MessageBox.Show(Resources.GameWindow_PassTurnButtonClick_PassTurnInfo, Resources.GameWindow_PassTurnButtonClick_PassTurnTitle, MessageBoxButtons.YesNo);

            if (dialogResult == DialogResult.Yes)
            {
                if (PlayerReadonlyListBox.SelectedIndex == (PlayerReadonlyListBox.Items.Count - 1))
                {
                    PlayerReadonlyListBox.SelectedIndex = 0;
                }
                else
                {
                    PlayerReadonlyListBox.SelectedIndex += 1;
                }


                Program.GManager.AddToTurnLog(String.Format("The turn passes to {0}!", PlayerReadonlyListBox.SelectedItem));

                System.IO.Directory.CreateDirectory("save\\");

                Program.GManager.SaveGame(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "save\\" + DateTime.Now.ToString(@"M-d-yyyy-hh_mm_ss-tt") + ".bsg"));

                var turnRecord = new HelpForm(Program.GManager.GetTurnLog(), "Turn log");
                turnRecord.Show();
                Program.GManager.EndTurn();

                var currentPlayer = (Player)PlayerReadonlyListBox.SelectedItem;
                if (currentPlayer.Character.DefaultDrawColors.Count > 0)
                {
                    var drawForm = new SelectDrawForm(currentPlayer.Character.DefaultDrawColors);
                    drawForm.ShowDialog();

                    if (drawForm.DialogResult == DialogResult.OK && drawForm.SelectedSkillCardDrawIndex.HasValue)
                    {
                        Program.GManager.DoPlayerDraw(currentPlayer, drawForm.SelectedSkillCardDrawIndex.Value);
                    }

                    RefreshGameDataBoxes();
                }
            }
        }
Beispiel #3
0
        private void NewGameStripMenuItemClick(object sender, EventArgs e)
        {
            var characters = Program.GManager.CharacterList;
            var rosterForm = new PlayerRosterForm(characters);

            rosterForm.ShowDialog();
            if (rosterForm.DialogResult != DialogResult.OK)
            {
                return;
            }

            var optionalRulesForm = new OptionalRulesForm();

            optionalRulesForm.ShowDialog();
            if (optionalRulesForm.DialogResult != DialogResult.OK)
            {
                return;
            }

            var firstPlayerDrawIndex = 0;

            var currentPlayer = rosterForm.Players.First();

            if (currentPlayer.Character.DefaultDrawColors.Count > 0)
            {
                var drawForm = new SelectDrawForm(currentPlayer.Character.DefaultDrawColors);
                drawForm.ShowDialog();

                if (drawForm.DialogResult == DialogResult.OK && drawForm.SelectedSkillCardDrawIndex.HasValue)
                {
                    firstPlayerDrawIndex = drawForm.SelectedSkillCardDrawIndex.Value;
                }
            }
            Program.GManager.NewGame(rosterForm.Players, optionalRulesForm.ExtraLoyaltyCards, optionalRulesForm.UsingSympathizer, firstPlayerDrawIndex);

            PlayerReadonlyListBox.BeginUpdate();
            PlayerReadonlyListBox.DataSource    = Program.GManager.CurrentGameState.Players;
            PlayerReadonlyListBox.SelectedIndex = 0;
            PlayerReadonlyListBox.EndUpdate();

            FoodUpDown.Value   = Program.GManager.CurrentGameState.Food;
            FuelUpDown.Value   = Program.GManager.CurrentGameState.Fuel;
            MoraleUpDown.Value = Program.GManager.CurrentGameState.Morale;
            PopUpDown.Value    = Program.GManager.CurrentGameState.Population;

            managePlayerToolStripMenuItem.DropDownItems.Clear();
            ShowHandMenuItem.DropDownItems.Clear();
            foreach (var player in Program.GManager.CurrentGameState.Players)
            {
                var newMenuItem  = new ToolStripMenuItem(player.PlayerName, null, ManagePlayerMenuItemClick);
                var showHandItem = new ToolStripMenuItem(player.PlayerName, null, ShowHandMenuItemClick);
                managePlayerToolStripMenuItem.DropDownItems.Add(newMenuItem);
                ShowHandMenuItem.DropDownItems.Add(showHandItem);
            }

            foreach (var boardSkillCheck in Program.GManager.CurrentGameState.BoardSkillChecks.Deck)
            {
                playBoardSkillCheckToolStripMenuItem.DropDownItems.Add(boardSkillCheck.Heading, null, PlayBoardSkillCheck);
            }

            RefreshGameDataBoxes();

            JumpPrepChanged(sender, e);
        }
Beispiel #4
0
        private void PassTurnButtonClick(object sender, EventArgs e)
        {
            var dialogResult = MessageBox.Show(Resources.GameWindow_PassTurnButtonClick_PassTurnInfo, Resources.GameWindow_PassTurnButtonClick_PassTurnTitle, MessageBoxButtons.YesNo);
            if (dialogResult == DialogResult.Yes)
            {
                if(PlayerReadonlyListBox.SelectedIndex == (PlayerReadonlyListBox.Items.Count - 1))
                    PlayerReadonlyListBox.SelectedIndex = 0;
                else
                    PlayerReadonlyListBox.SelectedIndex += 1;
                    

                Program.GManager.AddToTurnLog(String.Format("The turn passes to {0}!", PlayerReadonlyListBox.SelectedItem));

                System.IO.Directory.CreateDirectory("save\\");

                Program.GManager.SaveGame(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory + "save\\" + DateTime.Now.ToString(@"M-d-yyyy-hh_mm_ss-tt") + ".bsg"));

                var turnRecord = new HelpForm(Program.GManager.GetTurnLog(), "Turn log");
                turnRecord.Show();
                Program.GManager.EndTurn();

                var currentPlayer = (Player)PlayerReadonlyListBox.SelectedItem;
                if (currentPlayer.Character.DefaultDrawColors.Count > 0)
                {
                    var drawForm = new SelectDrawForm(currentPlayer.Character.DefaultDrawColors);
                    drawForm.ShowDialog();

                    if(drawForm.DialogResult == DialogResult.OK && drawForm.SelectedSkillCardDrawIndex.HasValue)
                        Program.GManager.DoPlayerDraw(currentPlayer, drawForm.SelectedSkillCardDrawIndex.Value);

                    RefreshGameDataBoxes();
                }
            }
        }