Beispiel #1
0
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Beispiel #2
0
        public DeModulateGame()
        {
            Content.RootDirectory = "Content";
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            screenManager.AddScreen(new BackgroundScreen("FacelessBG"), null);
            screenManager.AddScreen(new SplashScreen(screenManager),null);
        }
Beispiel #3
0
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Beispiel #4
0
 public SplashScreen(ScreenManager screenManager)
 {
     timer = TimeSpan.Zero;
 }