Beispiel #1
0
        public static long DaySeven(IList <long> input)
        {
            long largest = 0;
            var  perms   = Permutations(new List <int> {
                0, 1, 2, 3, 4
            });

            foreach (var perm in perms)
            {
                long output = 0;
                for (int i = 0; i < perm.Count; ++i)
                {
                    Queue <long> q = new Queue <long>();
                    q.Enqueue(perm[i]);
                    q.Enqueue(output);
                    var nextinput = input.Select(x => x).ToList();
                    var icc       = new IntCodeCompiler(nextinput, q);
                    icc.Calculate();
                    output = icc.LastOutput;
                }
                if (largest < output)
                {
                    largest = output;
                }
            }
            return(largest);
        }
Beispiel #2
0
        public void SetUp(IntCodeCompiler d13)
        {
            d13.Calculate();


            while (d13.OutputQueue.Count >= 3)
            {
                int x = (int)d13.OutputQueue.Dequeue();
                int y = (int)d13.OutputQueue.Dequeue();
                int t = (int)d13.OutputQueue.Dequeue();
                _board.Add(new Tuple <int, int>(x, y), (GameTiles)t);
            }
        }
Beispiel #3
0
        static IDictionary <Tuple <int, int>, int> PaintMyWagon(IntCodeCompiler d11, int initialPanel)
        {
            IDictionary <Tuple <int, int>, int> panels = new Dictionary <Tuple <int, int>, int>();

            panels.Add(new Tuple <int, int>(0, 0), initialPanel);
            int direction = 0;
            Tuple <int, int> currentLocation = new Tuple <int, int>(0, 0);

            d11.Calculate();
            while (d11.State != CompilerState.Halted)
            {
                if (d11.State == CompilerState.PausedWaitingForInput)
                {
                    if (!panels.ContainsKey(currentLocation))
                    {
                        panels.Add(currentLocation, 0);
                    }
                    d11.ProvideInput(panels[currentLocation] % 2);
                }
                d11.Calculate();
                if (d11.OutputQueue.Count >= 2)
                {
                    long colour = d11.OutputQueue.Dequeue();
                    long turn   = d11.OutputQueue.Dequeue();
                    if (panels[currentLocation] % 2 != colour)
                    {
                        panels[currentLocation]++;
                    }
                    direction = (direction + (turn == 0 ? 270 : 90)) % 360;
                    switch (direction)
                    {
                    case (0):
                        currentLocation = new Tuple <int, int>(currentLocation.Item1, currentLocation.Item2 + 1);
                        break;

                    case (90):
                        currentLocation = new Tuple <int, int>(currentLocation.Item1 + 1, currentLocation.Item2);
                        break;

                    case (180):
                        currentLocation = new Tuple <int, int>(currentLocation.Item1, currentLocation.Item2 - 1);
                        break;

                    case (270):
                        currentLocation = new Tuple <int, int>(currentLocation.Item1 - 1, currentLocation.Item2);
                        break;
                    }
                }
            }
            return(panels);
        }
Beispiel #4
0
        public int Play(IntCodeCompiler d13)
        {
            int blocks = 1;

            d13.Calculate();
            while (d13.State != CompilerState.Halted || blocks != 0)
            {
                if (d13.State == CompilerState.PausedWaitingForInput)
                {
                    while (d13.OutputQueue.Count >= 3)
                    {
                        int x = (int)d13.OutputQueue.Dequeue();
                        int y = (int)d13.OutputQueue.Dequeue();
                        int t = (int)d13.OutputQueue.Dequeue();
                        if (x == -1 && y == 0)
                        {
                            _score = t;
                        }
                        else
                        {
                            var p = new Tuple <int, int>(x, y);
                            if (_board.ContainsKey(p))
                            {
                                _board[p] = (GameTiles)t;
                            }
                            else
                            {
                                _board.Add(new Tuple <int, int>(x, y), (GameTiles)t);
                            }
                        }
                    }
                    blocks = OutputBoard();
                }
                if (blocks == 0)
                {
                    break;
                }
                Console.WriteLine("score: {0}, {1} blocks remain.", Score, blocks);
                Console.Write("input > ");
                var i = 0; //  Convert.ToInt64(Console.ReadLine());
                System.Threading.Thread.Sleep(100);
                d13.ProvideInput(i);
                d13.Calculate();
                if (d13.State == CompilerState.Halted && blocks > 0)
                {
                    d13.ResetAndCalculate();
                }
            }

            return(_score);
        }
Beispiel #5
0
        public static void DayElevenB(IntCodeCompiler d11)
        {
            var panels = PaintMyWagon(d11, 1);
            int minX   = panels.Select(kvp => kvp.Key.Item1).Min();
            int minY   = panels.Select(kvp => kvp.Key.Item2).Min();
            int maxX   = panels.Select(kvp => kvp.Key.Item1).Max();
            int maxY   = panels.Select(kvp => kvp.Key.Item2).Max();


            for (int y = maxY; y >= minY; --y)
            {
                StringBuilder sb = new StringBuilder();
                for (int x = minX; x <= maxX; ++x)
                {
                    Tuple <int, int> location = new Tuple <int, int>(x, y);
                    sb.Append(panels.ContainsKey(location) && panels[location] % 2 == 1 ? '#' : '.');
                }
                Console.WriteLine(sb.ToString());
            }
        }
Beispiel #6
0
        public int MapArea(IntCodeCompiler d15)
        {
            Tuple <int, int> location = new Tuple <int, int>(0, 0);
            Stack <Tuple <int, int, int, bool> > moves = new Stack <Tuple <int, int, int, bool> >();

            for (int i = 4; i >= 1; --i)
            {
                moves.Push(new Tuple <int, int, int, bool>(0, 0, i, false));
            }
            // the visited dictionary should have the minimum step count
            IDictionary <Tuple <int, int>, int?> visited = new Dictionary <Tuple <int, int>, int?>
            {
                [location] = 0
            };

            _board[location] = 'D';
            d15.Calculate();
            Tuple <int, int> oxygen = null;

            while (moves.Count > 0)
            {
                bool                        success      = false;
                Tuple <int, int>            nextLocation = null;
                Tuple <int, int, int, bool> reverseMove  = null;
                int  i            = 0;
                int  r            = 0;
                bool reversedMove = false;
                while (!success)
                {
                    if (moves.Count == 0)
                    {
                        return(visited[oxygen].Value);
                    }
                    var move = moves.Pop();
                    if (move.Item1 != location.Item1 || move.Item2 != location.Item2)
                    {
                        throw new InvalidOperationException("I'm not where I expected to be");
                    }
                    // Console.Write("input (1-4) > ");
                    i = move.Item3; // Convert.ToInt32(Console.ReadLine());
                    int x = location.Item1;
                    int y = location.Item2;


                    switch (i)
                    {
                    case 1: y++; r = 2; break;

                    case 2: y--; r = 1; break;

                    case 3: x++; r = 4; break;

                    case 4: x--; r = 3; break;
                    }


                    // create the next location and the reverse move, then add it if we make the move

                    nextLocation = new Tuple <int, int>(x, y);
                    reverseMove  = new Tuple <int, int, int, bool>(x, y, r, true);
                    reversedMove = move.Item4;
                    // have we been here before? don't check if it's the reverse move
                    if (visited.ContainsKey(nextLocation) && !move.Item4)
                    {
                        if (visited[nextLocation] == -1)
                        {
                            if (moves.Count == 0)
                            {
                                return(visited[oxygen].Value);
                            }
                            continue;
                        }
                        if (visited[nextLocation] > visited[location] + 1)
                        {
                            visited[nextLocation] = visited[location] + 1;
                        }
                    }
                    else
                    {
                        success = true;
                    }
                }
                d15.ProvideInput(i);
                d15.Calculate();
                int o = (int)d15.OutputQueue.Dequeue();

                // case 1 or 2 we need to add the reverse move, then add any moves using the stepcount+1
                switch (o)
                {
                case 0:
                    _board[nextLocation]  = '#';
                    visited[nextLocation] = null;
                    break;

                case 1:
                case 2:
                    _board[location]     = oxygen != null && location == oxygen ? 'O' : '.';
                    _board[nextLocation] = 'D';
                    if (visited.ContainsKey(nextLocation))
                    {
                        if (visited[nextLocation] > visited[location] + 1)
                        {
                            visited[nextLocation] = visited[location] + 1;
                        }
                    }
                    else
                    {
                        visited[nextLocation] = visited[location] + 1;
                    }
                    if (o == 2)
                    {
                        oxygen = nextLocation;
                    }
                    if (!reversedMove)
                    {
                        moves.Push(reverseMove);
                        for (int d = 1; d <= 4; ++d)
                        {
                            if (d != r)
                            {
                                moves.Push(new Tuple <int, int, int, bool>(nextLocation.Item1, nextLocation.Item2, d, false));
                            }
                        }
                    }
                    location = nextLocation;
                    break;
                }

                // OutputBoard();
            }
            return(visited[oxygen].Value);
        }
Beispiel #7
0
        public static int DayElevenA(IntCodeCompiler d11)
        {
            var panels = PaintMyWagon(d11, 0);

            return(panels.Where(kvp => kvp.Value > 0).Count());
        }