// Use this for initialization
		private void Start()
		{
			_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayManager>();

			_MaximumIntensity = this.GetComponent<VignetteAndChromaticAberration>().intensity;

			this.GetComponent<VignetteAndChromaticAberration>().intensity = 0.0f;
		}
		// Use this for initialization
		public void Awake()
		{
			// Get Component
			_DayManager = GameObject.FindObjectOfType<DayManager>().GetComponent<DayManager>();

			// Get Property
			_isDay = _DayManager._isDay;
		}
	private void Awake()
	{
		// Setting Loop
		_AudioSource.loop = true;
		_AudioSource.clip = _DayMusic;
		_AudioSource.Play();

		// Get Component
		_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayControll.DayManager>();
	}
		// Use this for initialization
		private void Awake()
		{
			_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayManager>();

			this.GetComponent<Text>().text = _DayManager._PassedDay.ToString();
		}
		// Use this for initialization
		private	void Awake()
		{
			// Get Component	
			_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayManager>();
            sacrificeManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<SacrificeContoll.SacrificeManager>();
		}
		// Use this for initialization
		private void Awake()
		{
			// Get Component
			_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayManager>();
		}
		// Use this for initialization
		public void Start()
		{
			// Get Component
			_DayManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<DayManager>();
   		}
 void Awake()
 {
     dayManager = FindObjectOfType<DayControll.DayManager>().GetComponent<DayControll.DayManager>();
 }