public int CompareTo(PriorityQueueNode <V, P> other) { if (other == null) { return(-1); } return(this.Priority.CompareTo(other.Priority)); }
/// <summary> /// Enqueue the specified key, value and priority. /// </summary> /// <param name="key">Key.</param> /// <param name="value">Value.</param> /// <param name="priority">Priority.</param> public void Enqueue(K key, V value, P priority) { if (!_keysMap.ContainsKey(key)) { _keysMap.Add(key, 1); } else { _keysMap[key] += 1; } var newNode = new PriorityQueueNode <K, V, P>(key, value, priority); _heap.Add(newNode); }
/// <summary> /// Enqueue the specified key, value and priority. /// </summary> /// <param name="value">Value.</param> /// <param name="priority">Priority.</param> public void Enqueue(TKey key, TPriority priority) { var newNode = new PriorityQueueNode <TKey, TPriority>(key, priority); _heap.Add(newNode); if (_keys.ContainsKey(key)) { _keys[key] += 1; } else { _keys.Add(key, 1); } }
public int Compare(PriorityQueueNode <V, P> first, PriorityQueueNode <V, P> second) { return(first.Priority.CompareTo(second.Priority)); }
/// <summary> /// Enqueue the specified key, value and priority. /// </summary> /// <param name="value">Value.</param> /// <param name="priority">Priority.</param> public void Enqueue(V value, P priority) { var newNode = new PriorityQueueNode <V, P>(value, priority); _heap.Add(newNode); }
/// <summary> /// Enqueue the specified key, value and priority. /// </summary> /// <param name="value">Value.</param> /// <param name="priority">Priority.</param> public void Enqueue(TKey value, TPriority priority) { var newNode = new PriorityQueueNode <TKey, TPriority>(value, priority); _heap.Add(newNode); }
/// <summary> /// Enqueue the specified key, with the default-max-priority value. /// </summary> public void Enqueue(TKey value) { var newNode = new PriorityQueueNode <TKey, TPriority>(value, DefaultMaxPriority); _heap.Add(newNode); }