protected override void LoadContent() { GFX.Init(Content); DBG.LoadContent(Content); InterrootLoader.OnLoadError += InterrootLoader_OnLoadError; DBG.CreateDebugPrimitives(); GFX.World.ResetCameraLocation(); DbgMenuItem.Init(); UpdateMemoryUsage(); CFG.Init(); }
static InterrootLoader() { CFG.Init(); TexturePool.OnLoadError += TexPool_OnLoadError; }