Beispiel #1
0
 public FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToSelf(FGameplayEffectSpecHandle
                                                                     SpecHandle)
 {
     return(null);
 }
Beispiel #2
0
 public FActiveGameplayEffectHandle BP_ApplyGameplayEffectSpecToTarget(FGameplayEffectSpecHandle
                                                                       SpecHandle, UAbilitySystemComponent Target)
 {
     return(null);
 }