Beispiel #1
0
 /* ructs from an existing context, should be allocated by new */
 FGameplayEffectContextHandle(FGameplayEffectContext DataPtr)
 {
     Data = DataPtr;
 }
Beispiel #2
0
        /* Creates a copy of this context, used to duplicate for later modifications */
        public virtual FGameplayEffectContext Duplicate()
        {
            FGameplayEffectContext NewContext = new FGameplayEffectContext(null, null);

            return(NewContext);
        }