Beispiel #1
0
        public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            if (t == null || pawn == null)
            {
                return(null);
            }

            Pawn pawn2 = t as Pawn;

            if (!PawnHelper.is_human(pawn) || !PawnHelper.is_human(pawn2))
            {
                return(null);
            }

            if (IsMate(pawn, pawn2))
            {
                return(new Job(Constants.JobWooHoo_Baby, pawn2, bed)
                {
                    count = 1
                });
            }
            else
            {
                return(new Job(Constants.JobWooHoo, pawn2, bed)
                {
                    count = 1
                });
            }
        }
Beispiel #2
0
        public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
        {
            if (t == null || pawn == null)
            {
                return(false);
            }
            if (t is Pawn pawn2 &&
                pawn != pawn2 &&
                (forced || canAutoLove(pawn, pawn2)) &&
                !pawn2.Downed &&
                !pawn2.Drafted &&
                !pawn.Drafted &&
                PawnHelper.is_human(pawn) &&
                PawnHelper.is_human(pawn2) &&
                PawnHelper.IsNotWoohooing(pawn) &&
                PawnHelper.IsNotWoohooing(pawn2))
            {
                LocalTargetInfo target = pawn2;
                if (!pawn.CanReserve(target, 1, -1, null, forced))
                {
                    return(false);
                }
                bed = BetterBedFinder.DoBetterBedFinder(pawn, pawn2);
                return(bed != null);
            }

            return(false);
        }
Beispiel #3
0
        public override bool TryMakePreToilReservations(bool errorOnFailed)
        {
            Pawn         mate;
            Building_Bed bed;

            if (TargetA != null && TargetA.Thing != null && (mate = TargetA.Thing as Pawn) != null &&
                TargetB != null && TargetB.Thing != null && (bed = TargetB.Thing as Building_Bed) != null &&
                pawn != null &&
                PawnHelper.is_human(pawn) &&
                PawnHelper.is_human(mate) &&
                !bed.IsBurning() &&
                pawn.mindState.canLovinTick < Find.TickManager.TicksGame
                )
            {
                return(true); //base.TryMakePreToilReservations(errorOnFailed);
            }

            Log.Message("[" + pawn.Name +
                        "] can't woohoo right. Timing out their lovin for 500 ticks. They tried to some weird stuff:" +
                        this.GetReport(), true);
            pawn.mindState.canLovinTick = Find.TickManager.TicksGame + 500;

            return(false);
        }
Beispiel #4
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Pawn mate = TargetA.Thing as Pawn;
            //Building_Bed bed = TargetB.Thing as Building_Bed;

            Pawn         mate;
            Building_Bed bed;

            if (TargetA != null && TargetA.Thing != null && (mate = TargetA.Thing as Pawn) != null &&
                TargetB != null && TargetB.Thing != null && (bed = TargetB.Thing as Building_Bed) != null &&
                pawn != null &&
                PawnHelper.is_human(pawn) &&
                PawnHelper.is_human(mate) &&
                !bed.IsBurning()
                )
            {
                //everything is in order then
            }
            else
            {
                Log.Error("[" + pawn.Name + "] can't woohoo right.", true);
                EndJobWith(JobCondition.Errored);
                return(null);
            }

            if (pawn == mate)
            {
                throw new Exception("You cant WooHoo Alone and Together with yourself");
            }

            var hookupBedManager = new HookupBedManager(bed);

            bool partnerSaidYes;
            IEnumerable <Toil> toilsAskForWoohoo;

            if (PawnHelper.IsNotWoohooing(mate))
            {
                pawn.records.Increment(Constants.CountAskedForWoohoo);
                mate.records.Increment(Constants.CountGotAskedToWooHoo);

                partnerSaidYes = AskPartner(pawn, mate);

                toilsAskForWoohoo = WoohooManager.ToilsAskForWoohoo(pawn, mate, bed, partnerSaidYes, hookupBedManager);
            }
            else
            {
                /* Log.Message("Partner already woohooin, dont need to ask."); */
                partnerSaidYes    = true;
                toilsAskForWoohoo = nothing();
            }

            ///Log.Message("[WooHoo]Toils Ongoing: ["+r.Count()+"]");
            if (partnerSaidYes)
            {
                toilsAskForWoohoo = toilsAskForWoohoo?.Union(WoohooManager.MakePartnerWoohoo(pawn, mate, bed))
                                    .Union(WoohooManager.AnimateLovin(pawn, mate, bed))
                                    .Union(MakeMyLoveToils(pawn, mate))
                                    .Union(
                    WoohooManager.AnimateLovin(pawn, mate, bed,
                                               null
                                               , 500)
                    );
            }
            else
            {
                mate.records.Increment(Constants.CountGotAskedToWooHooSaidNo);
            }

            toilsAskForWoohoo = toilsAskForWoohoo?.Union(hookupBedManager.GiveBackToil());

            /* Log.Message("[WooHoo]Toils: ["+r.Count()+"]"); */
            PawnHelper.DelayNextWooHoo(pawn);

            return(toilsAskForWoohoo);
        }