Beispiel #1
0
        /// <summary>
        /// Tries to retrieve targeted <see cref="IMyTerminalBlock"/> on a grid within a given distance.
        /// </summary>
        private bool TryGetTargetedBlockInternal(double maxDist, out IMyTerminalBlock target)
        {
            IMyCubeGrid cubeGrid;
            IHitInfo    rayInfo;
            MatrixD     transform = MyAPIGateway.Session.Camera.WorldMatrix;
            Vector3D    headPos = transform.Translation, forward = transform.Forward;

            if (!LocalPlayer.IsSpectating)
            {
                headPos += (headPos - LocalPlayer.Position).Length() * forward;
            }

            LineD line = new LineD(headPos, headPos + forward * maxDist);

            target = null;

            if ((LocalPlayer.IsControllingCharacter || LocalPlayer.IsSpectating) &&
                LocalPlayer.TryGetTargetedGrid(line, out cubeGrid, out rayInfo))
            {
                // Retrieve blocks within about half a block of the ray intersection point.
                var    sphere = new BoundingSphereD(rayInfo.Position, (cubeGrid.GridSizeEnum == MyCubeSize.Large) ? 1.3 : .3);
                double currentDist = double.PositiveInfinity, currentCenterDist = double.PositiveInfinity;

                tempGrid.SetGrid(cubeGrid, true);
                targetBuffer.Clear();
                tempGrid.GetBlocksInsideSphere(cubeGrid, targetBuffer, ref sphere);

                foreach (IMySlimBlock slimBlock in targetBuffer)
                {
                    IMyCubeBlock cubeBlock = slimBlock?.FatBlock;

                    if (cubeBlock != null)
                    {
                        var topBlock = cubeBlock as IMyAttachableTopBlock;

                        if (topBlock != null)
                        {
                            cubeBlock = topBlock.Base;
                        }
                    }

                    var tBlock = cubeBlock as IMyTerminalBlock;

                    if (tBlock != null)
                    {
                        // Find shortest dist between the bb and the intersection.
                        BoundingBoxD box           = cubeBlock.WorldAABB;
                        double       newDist       = Math.Round(box.DistanceSquared(rayInfo.Position), 3),
                                     newCenterDist = Math.Round(Vector3D.DistanceSquared(box.Center, rayInfo.Position), 3);

                        // If this is a terminal block, check to see if this block is any closer than the last.
                        // If the distance to the bb is zero, use the center dist, favoring smaller blocks.
                        if (
                            (currentDist > 0d && newDist < currentDist) ||
                            (Math.Abs(currentDist - newDist) < 0.02 && newCenterDist < currentCenterDist)
                            )
                        {
                            target            = tBlock;
                            currentDist       = newDist;
                            currentCenterDist = newCenterDist;
                        }
                    }
                }
            }

            tempGrid.Reset();
            return(target != null);
        }
Beispiel #2
0
 /// <summary>
 /// Checks if the player can access the targeted block.
 /// </summary>
 private bool CanAccessTargetBlock() =>
 BlockInRange() && target.CanLocalPlayerAccess && (!Cfg.closeIfNotInView || LocalPlayer.IsLookingInBlockDir(target.TBlock));
Beispiel #3
0
        protected override void Layout()
        {
            var   specCon = MyAPIGateway.Session.CameraController as MySpectator;
            float scale   = BvConfig.Current.genUI.hudScale;

            if (BvConfig.Current.genUI.resolutionScaling)
            {
                scale *= HudMain.ResScale;
            }

            if (Target.TBlock != null && Open)
            {
                Vector3D targetWorldPos, targetScreenPos;
                Vector2  screenBounds = new Vector2(HudMain.ScreenWidth, HudMain.ScreenHeight) * HudMain.ResScale * .5f,
                         menuPos;

                if (!BvConfig.Current.genUI.useCustomPos)
                {
                    if (LocalPlayer.IsLookingInBlockDir(Target.TBlock))
                    {
                        targetWorldPos  = Target.Position + Target.ModelOffset * .75d;
                        targetScreenPos = LocalPlayer.GetWorldToScreenPos(targetWorldPos) / 2d;

                        menuPos = new Vector2((float)targetScreenPos.X, (float)targetScreenPos.Y);
                        menuPos = HudMain.GetPixelVector(menuPos) / scale;
                    }
                    else
                    {
                        menuPos = lastPos;
                    }
                }
                else
                {
                    menuPos = BvConfig.Current.genUI.hudPos;
                    menuPos = HudMain.GetPixelVector(menuPos) / scale;

                    if (menuPos.X < 0)
                    {
                        menuPos.X += .5f * quickActionMenu.Width;
                    }
                    else
                    {
                        menuPos.X -= .5f * quickActionMenu.Width;
                    }

                    if (menuPos.Y < 0)
                    {
                        menuPos.Y += .5f * quickActionMenu.Height;
                    }
                    else
                    {
                        menuPos.Y -= .5f * quickActionMenu.Height;
                    }
                }

                if (BvConfig.Current.genUI.clampHudPos || BvConfig.Current.genUI.useCustomPos)
                {
                    screenBounds -= .5f * quickActionMenu.Size;
                    menuPos.X     = MathHelper.Clamp(menuPos.X, -screenBounds.X, screenBounds.X);
                    menuPos.Y     = MathHelper.Clamp(menuPos.Y, -screenBounds.Y, screenBounds.Y);
                }

                if ((lastPos - menuPos).LengthSquared() > 1f && !(HudMain.EnableCursor && SharedBinds.LeftButton.IsPressed))
                {
                    posLerpFactor = 0f;
                    lastPos       = menuPos;
                }

                if (BvConfig.Current.genUI.useCustomPos)
                {
                    posLerpFactor = 1f;
                }

                lerpScale     = frameTimer.ElapsedMilliseconds / 16.6667f;
                posLerpFactor = Math.Min(posLerpFactor + .4f * lerpScale, 1f);

                quickActionMenu.Offset  = Vector2.Lerp(quickActionMenu.Offset, lastPos, posLerpFactor);
                quickActionMenu.Visible = bpTick > 30;

                if (specCon != null && lastSpecSpeeds != null)
                {
                    specCon.SpeedModeAngular = lastSpecSpeeds.Value.X;
                    specCon.SpeedModeLinear  = lastSpecSpeeds.Value.Y;
                }
            }
            else if (specCon != null)
            {
                lastSpecSpeeds = new Vector2(specCon.SpeedModeAngular, specCon.SpeedModeLinear);
            }

            // Rescale draw matrix based on config
            PlaneToWorldRef[0] = MatrixD.CreateScale(scale, scale, 1d) * HudMain.PixelToWorld;
            base.Layout();

            frameTimer.Restart();
        }