public static IEnumerator <float> OnPlayerJoinCoroutine(Player player)
 {
     SetPatronRoles(player);
     ReservedSlotManager.UpdateReservedSlot(player);
     yield break;
 }
Beispiel #2
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 public void OnPlayerJoin(PlayerJoinEvent ev)
 {
     SetPatronRoles(ev.Player);
     ReservedSlotManager.UpdateReservedSlot(ev.Player);
 }