Beispiel #1
0
 private void FireOnSelect(ArcadeDisk disk, Mod mod)
 {
     if (OnSelect != null)
     {
         OnSelect.Invoke(this, new DiskSelectEventArgs(disk, mod));
     }
 }
Beispiel #2
0
        public static bool IsDiskUnlocked(ArcadeDisk disk, Mod mod, Progress progress)
        {
            if (App.Arguments.GetBool("unlockall") ||
                disk.UnlockCampaign == null ||
                disk.UnlockLevelCount == 0)
            {
                return(true);
            }

            var campaignPath = disk.UnlockCampaign;
            var campaign     = (mod != null) ? mod.Assets.Load <Campaign>(campaignPath) : Campaign.Get(campaignPath);

            int levelsCompleted = 0;

            for (int i = 0; i < campaign.Levels.Count; ++i)
            {
                var levelPath = campaign.Levels[i];
                var levelData = (mod != null) ? mod.Assets.Load <LevelData>(levelPath) : Assets.Get <LevelData>(levelPath);
                if (progress.IsLevelCompleted(levelData.ID))
                {
                    ++levelsCompleted;
                }
            }
            return(levelsCompleted >= disk.UnlockLevelCount);
        }
Beispiel #3
0
 private void UnlockHighscoreAchievements(Mod mod, ArcadeDisk disk, int score)
 {
     if (mod == null)
     {
         if (disk.Path == "arcade/worm.disk" && score >= 60)
         {
             Game.User.Progress.UnlockAchievement(Achievement.WormHighScore);
         }
         else if (disk.Path == "arcade/invaders.disk" && score >= 750)
         {
             Game.User.Progress.UnlockAchievement(Achievement.InvadersHighScore);
         }
         else if (disk.Path == "arcade/tennis.disk" && score >= 10)
         {
             Game.User.Progress.UnlockAchievement(Achievement.TennisHighScore);
         }
         else if (disk.Path == "arcade/quest.disk" && score >= 1)
         {
             Game.User.Progress.UnlockAchievement(Achievement.QuestHighScore);
         }
     }
     Game.User.Progress.Save();
 }
Beispiel #4
0
 public DiskSelectEventArgs(ArcadeDisk disk, Mod mod)
 {
     Disk = disk;
     Mod  = mod;
 }
Beispiel #5
0
        public ArcadeState(Game.Game game) : base(game, "levels/startscreen.level", LevelOptions.Menu)
        {
            // Create computer
            m_computer = new Computer(GetComputerID());
            m_computer.Memory.TotalMemory = RAM;
            m_computer.Host        = App.Info.Title + " " + App.Info.Version;
            m_computer.Output      = new LogWriter(LogLevel.User);
            m_computer.ErrorOutput = new LogWriter(LogLevel.Error);
            m_computer.SetPowerStatus(PowerStatus.Charged, 1.0);

            m_devices = new RobotDevices();
            m_computer.Ports.Add(m_devices);

            // Create some textures
            m_displayBitmap  = new Bitmap(m_devices.Display.Width, m_devices.Display.Height);
            m_displayTexture = new BitmapTexture(m_displayBitmap);
            UpdateDisplay();

            // Create camera
            m_animatedCamera = new AnimatedCameraController(Level.TimeMachine);

            // Create prompts
            {
                m_zKey = Key.Z.RemapToLocal();
                m_xKey = Key.X.RemapToLocal();
                m_wKey = Key.W.RemapToLocal();
                m_sKey = Key.S.RemapToLocal();
                m_aKey = Key.A.RemapToLocal();
                m_dKey = Key.D.RemapToLocal();

                m_backPrompt                       = new InputPrompt(UIFonts.Smaller, Game.Language.Translate("menus.back"), TextAlignment.Right);
                m_backPrompt.MouseButton           = MouseButton.Left;
                m_backPrompt.Key                   = Key.Escape;
                m_backPrompt.GamepadButton         = GamepadButton.Back;
                m_backPrompt.SteamControllerButton = SteamControllerButton.ArcadeBack;
                m_backPrompt.Anchor                = Anchor.BottomRight;
                m_backPrompt.LocalPosition         = new Vector2(-16.0f, -16.0f - m_backPrompt.Font.Height);
                m_backPrompt.OnClick              += delegate
                {
                    GoBack();
                };

                m_diskSelectPrompt                       = new InputPrompt(UIFonts.Smaller, Game.Language.Translate("menus.arcade.swap_disk"), TextAlignment.Right);
                m_diskSelectPrompt.Key                   = Key.Tab;
                m_diskSelectPrompt.GamepadButton         = GamepadButton.Start;
                m_diskSelectPrompt.SteamControllerButton = SteamControllerButton.ArcadeSwapDisk;
                m_diskSelectPrompt.Anchor                = Anchor.BottomRight;
                m_diskSelectPrompt.LocalPosition         = new Vector2(-16.0f, -16.0f - m_backPrompt.Font.Height - m_diskSelectPrompt.Height);

                m_bPrompt                       = new InputPrompt(UIFonts.Smaller, Game.Language.Translate("menus.arcade.b"), TextAlignment.Left);
                m_bPrompt.Key                   = m_xKey;
                m_bPrompt.GamepadButton         = GamepadButton.B;
                m_bPrompt.SteamControllerButton = SteamControllerButton.ArcadeB;
                m_bPrompt.Anchor                = Anchor.BottomLeft;
                m_bPrompt.LocalPosition         = new Vector2(16.0f, -16.0f - m_bPrompt.Height);

                m_aPrompt                       = new InputPrompt(UIFonts.Smaller, Game.Language.Translate("menus.arcade.a"), TextAlignment.Left);
                m_aPrompt.Key                   = m_zKey;
                m_aPrompt.GamepadButton         = GamepadButton.A;
                m_aPrompt.SteamControllerButton = SteamControllerButton.ArcadeA;
                m_aPrompt.Anchor                = Anchor.BottomLeft;
                m_aPrompt.LocalPosition         = new Vector2(16.0f, -16.0f - 2.0f * m_bPrompt.Height);
            }

            // Create disk selector
            m_diskSelector  = null;
            m_activeDisk    = null;
            m_activeDiskMod = null;
            m_cachedScore   = 0;
        }
Beispiel #6
0
        private void SelectDisk(ArcadeDisk disk, Mod mod)
        {
            if (m_activeDisk == disk)
            {
                return;
            }

            // Mount the disk
            m_activeDisk    = disk;
            m_activeDiskMod = mod;
            if (m_activeDisk != null)
            {
                IEnumerable <IAssetSource> sources;
                if (mod != null)
                {
                    sources = new IAssetSource[] { mod.Assets };
                }
                else
                {
                    sources = Assets.Sources.Where(source => source.Mod == null);
                }
                m_devices.DiskDrive.Disk = new Disk(new AssetMount("disk", sources, m_activeDisk.ContentPath));
                App.Log("Started disk {0}", m_activeDisk.Path);
            }
            else
            {
                m_devices.DiskDrive.Disk = null;
            }

            // Update UI
            UpdatePrompts();

            if (disk != null)
            {
                // Initialise the disk ID
                if (disk.ID == 0)
                {
                    if ((mod != null && mod.Source == ModSource.Editor) ||
                        (mod == null && App.Debug))
                    {
                        disk.ID = MathUtils.GenerateLevelID(disk.Path);
                        if (mod != null)
                        {
                            disk.Save(Path.Combine(mod.Path, "assets/" + disk.Path));
                        }
                        else
                        {
                            disk.Save(Path.Combine(App.AssetPath, "main/" + disk.Path));
                        }
                    }
                }

                // Mark the disk as played
                if (disk.ID != 0)
                {
                    Game.User.Progress.SetLastArcadeGamePlayed(disk.ID);
                    if (!Game.User.Progress.IsArcadeGamePlayed(disk.ID))
                    {
                        Game.User.Progress.SetArcadeGamePlayed(disk.ID);
                        Game.User.Progress.IncrementStatistic(Statistic.ArcadeGamesPlayed);
                    }
                    Game.User.Progress.Save();
                }
                if (App.Steam && mod != null && mod.Source == ModSource.Workshop && mod.SteamWorkshopID.HasValue)
                {
                    Game.Network.Workshop.SetItemPlayed(mod.SteamWorkshopID.Value);
                }

                // Initialise the score chip
                m_devices.Score.Score = disk.ID != 0 ? Game.User.Progress.GetArcadeGameScore(disk.ID) : 0;
                m_cachedScore         = m_devices.Score.Score;
                UnlockHighscoreAchievements(mod, disk, m_devices.Score.Score);
            }
        }
Beispiel #7
0
 public static bool IsArcadeUnlocked(Progress progress)
 {
     return(IsDiskUnlocked(ArcadeDisk.Get("arcade/tennis.disk"), null, progress));
 }
Beispiel #8
0
 public DiskWithMod(ArcadeDisk disk, Mod mod)
 {
     Disk = disk;
     Mod  = mod;
 }