Beispiel #1
0
        /**************************************************
        * Data Structure initialization logic
        **************************************************/

        private void GetSources()
        {
            OverlaySources.Clear();

            foreach (IContentPack cp in Helper.ContentPacks.GetOwned())
            {
                Log.Debug($"Reading content pack: {cp.Manifest.UniqueID}|v{cp.Manifest.Version} from {cp.DirectoryPath}");
                Log.Trace($"  Friendly name: {cp.Manifest.Name}");
                if (!cp.HasFile("content.json"))
                {
                    Log.Trace("  Does not have content.json, skipping");
                    continue;
                }
                ContentPackContent cp_content = cp.ReadJsonFile <ContentPackContent>("content.json");
                if (cp_content is null)
                {
                    Log.Trace("  Error parsing content.json, skipping");
                    continue;
                }
                foreach (var kvp in cp_content.overlays)
                {
                    if (BuiltInOverlaySets.Contains(kvp.Key))
                    {
                        Log.Trace($"  Overwriting built-in overlay set '{kvp.Key}' is forbidden, skipping!");
                        continue;
                    }
                    if (OverlaySources.ContainsKey(kvp.Key))
                    {
                        Log.Trace($"  Overwriting previous overlay set '{kvp.Key}'");
                    }
                    OverlaySources[kvp.Key] = new OverlaySource(cp, kvp.Value);
                }
                Log.Trace($"  Added {cp_content.overlays.Count} overlays from {cp.Manifest.UniqueID}");
            }

            foreach (var nm in BuiltInOverlaySets)
            {
                Log.Debug($"Adding built-in overlay set '{nm}'");
                OverlaySources[nm] = new OverlaySource(nm);
            }
        }
Beispiel #2
0
        private void LoadOverlay()
        {
            Log.Info($"Loading overlay '{Config.overlay}' from assets");

            Thresholds.Clear();
            Textures.Clear();
            PreviousDispSize = new Point();  // This will force scale recalculation

            Dictionary <string, Texture2D> images = new Dictionary <string, Texture2D>();
            OverlaySource source = OverlaySources[Config.overlay];

            OverlayDefinition data = source.GetDefinition();

            if (data is null)
            {
                Log.Error($"Cannot load overlay definition file {source.OverlayJsonFullPath}");
                Log.Warn("Mod will not run!");
                return;
            }

            foreach (var kvp in data.images)
            {
                string image_label    = kvp.Key;
                string image_filename = kvp.Value;
                Log.Trace($"Loading image {image_label} => {source.AssetFullPath(image_filename)}");
                try {
                    images.Add(image_label, source.GetAsset <Texture2D>(image_filename));
                }
                catch (Exception ex) {
                    Log.Error($"Failed loading image {image_label} ; technical details:\n{ex}");
                }
            }
            Log.Trace("Images loaded");

            foreach (var kvp in data.textures)
            {
                string texture_label = kvp.Key.Trim();
                if (texture_label == "")
                {
                    Log.Error($"Invalid texture label, skipping!");
                    continue;
                }
                TextureDefinition texture_data = kvp.Value;
                Log.Trace($"Processing texture {texture_label} => {texture_data}");
                if (!images.TryGetValue(texture_data.image, out Texture2D texturr))
                {
                    Log.Error($"Texture '{texture_label}' referring to non-existent image '{texture_data.image}', skipping!");
                    continue;
                }
                Rectangle _crop = texture_data.crop?.ToRectangle() ?? texturr.Bounds;
                //Color _basecolor = texture_data.blend_color?.ToColor() ?? Color.White;
                Color _basecolor = Color.White;
                var   origin     = new Vector2(_crop.Width >> 1, _crop.Height >> 1);
                var   opacity    = 1.0f - Math.Max(0.0f, Math.Min(1.0f, texture_data.transparency));
                Textures.Add(texture_label, new TextureWithPost(texturr)
                {
                    Crop       = _crop,
                    BlendColor = _basecolor * opacity,
                    Rotation   = texture_data.rotation,
                    _Origin    = origin
                                 // _Scale depends on viewport size, so it will be calculated in CalculateScales()
                });
            }
            Log.Trace("Textures post-processing loaded");

            foreach (var kvp in data.thresholds)
            {
                int    hp            = kvp.Key;
                string texture_label = kvp.Value;
                if (!Textures.TryGetValue(texture_label, out TextureWithPost twp))
                {
                    Log.Error($"Threshold {hp} refers to non-existent texture '{texture_label}', skipping!");
                    continue;
                }
                Thresholds.Add(hp, twp);
            }
            Log.Debug($"Sorted thresholds: {string.Join(", ", Thresholds.Keys)}");
        }