Beispiel #1
0
 public void Jump(Shot shot)
 {
     if (y + height + ySpeed >= shot.GetY() && ((x >= shot.GetX() && x <= shot.GetX() + shot.GetWidth()) ||
                                                (x + width >= shot.GetX() && x + width <= shot.GetX() + shot.GetWidth())))
     {
         jumping = true;
     }
     else if (jumping || myGame.IsValidMove(
                  x, y + height + ySpeed, x + width, y + height + ySpeed))
     {
         return;
     }
     jumping    = true;
     jumpXspeed = 0;
 }
Beispiel #2
0
 // Reapear if shot's not exploded
 public void GetOutOfBubble()
 {
     if (myShot.GetTime() == 6)
     {
         x          = myShot.GetX();
         y          = myShot.GetY();
         xSpeed    += 6;
         visible    = true;
         isInBubble = false;
     }
 }