static void Init()
        {
            NameGeneratorWindow window = (NameGeneratorWindow)EditorWindow.GetWindow(typeof(NameGeneratorWindow));

#if UNITY_5_0
            window.title = windowTitle;
#elif UNITY_5_1 || UNITY_5_2 || UNITY_5_3
            window.titleContent = new GUIContent(windowTitle);
#endif
        }
        static void Init()
        {
            NameGeneratorWindow window = (NameGeneratorWindow)EditorWindow.GetWindow(typeof(NameGeneratorWindow));

            window.titleContent = new GUIContent(windowTitle);
        }