public override IQuestAction CreateNew(string source, Quest parentQuest) { // Source must match pattern Match match = Test(source); if (!match.Success) { return(null); } // Factory new action MuteNpc action = new MuteNpc(parentQuest); return(action); }
public override IQuestAction CreateNew(string source, Quest parentQuest) { // Source must match pattern Match match = Test(source); if (!match.Success) { return(null); } // Factory new action MuteNpc action = new MuteNpc(parentQuest); action.npcSymbol = new Symbol(match.Groups["anNPC"].Value); return(action); }