void OnGUI()
        {
            if (!IsReady())
            {
                EditorGUILayout.HelpBox("DaggerfallUnity instance not ready. Have you set your Arena2 path?", MessageType.Info);
                return;
            }

            if (selectedSave != lastSelectedSave || currentSaveTree == null)
            {
                currentSaveTree = saveTrees[selectedSave];
                currentSaveVars = saveVars[selectedSave];
                if (currentSaveTree == null || currentSaveVars == null)
                    return;

                currentItems = currentSaveTree.FindRecords(RecordTypes.Item).ToArray();

                // Merge savetree faction data
                factionDict = factionFile.Merge(currentSaveVars);

                lastSelectedSave = selectedSave;
            }

            if (saveTrees != null && saveTrees.Length > 0)
            {
                DisplaySaveSelectGUI();
                DisplaySaveImageGUI();
                DisplaySaveStatsGUI();
                DisplaySaveCharacterGUI();

                scrollPos = GUILayoutHelper.ScrollView(scrollPos, () =>
                {
                    EditorGUILayout.Space();
                    showFactionsFoldout = GUILayoutHelper.Foldout(showFactionsFoldout, new GUIContent("Factions"), () =>
                    {
                        GUILayoutHelper.Indent(() =>
                        {
                            DisplayFactionsFoldout();
                        });
                    });

                    EditorGUILayout.Space();
                    showItemsFoldout = GUILayoutHelper.Foldout(showItemsFoldout, new GUIContent("Items"), () =>
                    {
                        GUILayoutHelper.Indent(() =>
                        {
                            DisplayItemsFoldout();
                        });
                    });

                    EditorGUILayout.Space();
                    showSaveTreeFoldout = GUILayoutHelper.Foldout(showSaveTreeFoldout, new GUIContent("SaveTree"), () =>
                    {
                        EditorGUILayout.HelpBox("Temporarily Filtering out records of type UnknownTownLink and UnknownItemRecord to keep list manageable.", MessageType.Info);

                        DisplaySaveTree(currentSaveTree.RootRecord);
                    });
                });
            }
        }
        /// <summary>
        /// Assigns character items from classic save tree.
        /// </summary>
        public void AssignItems(SaveTree saveTree)
        {
            // Find character record, should always be a singleton
            CharacterRecord characterRecord = (CharacterRecord)saveTree.FindRecord(RecordTypes.Character);
            if (characterRecord == null)
                return;

            // Find all character-owned items
            List<SaveTreeBaseRecord> itemRecords = saveTree.FindRecords(RecordTypes.Item, characterRecord);

            // Filter for container-based inventory items
            List<SaveTreeBaseRecord> filteredRecords = saveTree.FilterRecordsByParentType(itemRecords, RecordTypes.Container);

            // Add interim Daggerfall Unity items
            foreach (var record in filteredRecords)
            {
                // Get container parent
                ContainerRecord containerRecord = (ContainerRecord)record.Parent;

                // Add to local inventory or wagon
                DaggerfallUnityItem newItem = new DaggerfallUnityItem((ItemRecord)record);
                if (containerRecord.IsWagon)
                    wagonItems.AddItem(newItem);
                else
                    items.AddItem(newItem);

                // Equip to player if equipped in save
                for (int i = 0; i < characterRecord.ParsedData.equippedItems.Length; i++)
                {
                    if (characterRecord.ParsedData.equippedItems[i] == (record.RecordRoot.RecordID >> 8))
                        equipTable.EquipItem(newItem);
                }
            }
        }