Beispiel #1
0
        void ReadRawData()
        {
            MemoryStream stream = new MemoryStream(RawData);
            BinaryReader reader = new BinaryReader(stream, Encoding.UTF8);

            // Read Version - must be 0x126
            Version = reader.ReadInt32();
            if (Version != VersionNumber)
            {
                throw new Exception("SaveTree file has an invalid version number, must be 0x126.");
            }

            // Read character position. A character position record later in the file (record type 0x04) is used for positioning the player, not this.
            // Currently not clear what classic uses this one for.
            CharacterPosition          = new HeaderCharacterPositionRecord();
            CharacterPosition.Position = SaveTree.ReadPosition(reader);

            // Read MapID
            MapID = reader.ReadUInt16();

            // Read Environment
            Environment = reader.ReadByte();

            reader.Close();
        }
        void ReadRawData()
        {
            MemoryStream stream = new MemoryStream(RawData);
            BinaryReader reader = new BinaryReader(stream, Encoding.UTF8);

            // Read Version - must be 0x126
            Version = reader.ReadInt32();
            if (Version != VersionNumber)
            {
                throw new Exception("SaveTree file has an invalid version number, must be 0x126.");
            }

            // Read CharacterPosition.Position
            CharacterPosition          = new HeaderCharacterPositionRecord();
            CharacterPosition.Position = SaveTree.ReadPosition(reader);

            // Read MapID
            MapID = reader.ReadUInt16();

            // Read Environment
            Environment = reader.ReadByte();

            reader.Close();
        }