private void RefreshAttributeText(bool animate) { string attribute = null; int playerScore = PlayerScores.GetScoreFor(player_); if (playerScore > 0) { if (PlayerScores.Winner == player_) { attribute = "WINNER!"; } else if (PlayerScores.GetRankFor(player_) == 1) { attribute = "LEADER!"; } } attributeTextOutlet_.Text = attribute; attributeTextOutlet_.Color = player_.Skin.UIColor; bool showing = !string.IsNullOrEmpty(attribute); float endScale = showing ? 1.0f : 0.0f; float currentScale = attributeContainer_.transform.localScale.x; if (endScale == currentScale) { return; } if (animate) { this.StopAllCoroutines(); this.DoSpringFor(kDuration, kDampingRatio, (float p) => { float scale = Mathf.LerpUnclamped(currentScale, endScale, p); attributeContainer_.transform.localScale = Vector3.one * scale; }); } else { attributeContainer_.transform.localScale = Vector3.one * endScale; } }
private void RefreshScoreBar(bool animate) { int playerScore = PlayerScores.GetScoreFor(player_); startScoreBar_.SetScoreCount(playerScore, player_.Skin.UIColor, animate); }