Beispiel #1
0
 protected override void OnRenderFrame(FrameEventArgs e)
 {
     if (e.Time < 0.1f)
     {
         Time.SetDelta((float)e.Time);
     }
     Input.Update();
     game.Update();
     GL.ClearColor(Color.Aqua);
     GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
     game.Render();
     SwapBuffers();
 }