public void PicturePrint(string path, Queue <string> strs, Fn fn = null, Scane.ElFN efn = null, Scane who = null) { if (path == null || !LoadMainPictureImage(path)) { return; } MainPicture.Tag = true; //判断加载成功 TB_Dialogue.Visible = false; MainPicture.Visible = true; //载入数据 while (strs.Count > 0) { TEXT.Enqueue(strs.Dequeue()); } if (path != null) { PICTUREPATH = path; } if (fn != null) { TEXTFN = () => { if (TEXT.Count > 0) { return; } else { fn(); TEXTFN = null; } }; //TEXTFN = fn; } if (efn != null && who != null) { WHO = who; ENTERFN = (Scane) => { if (TEXT.Count > 0) { return; } else { efn(WHO); ENTERFN = null; WHO = null; } }; } DisableAllButton(); timer_Dialogue.Tick += PicturePrint; if (!timer_Dialogue.Enabled) { timer_Dialogue.Enabled = true; } }
public Address(string name, Scane firstscane = null) { this.name = name; this.enterorder = 0; //第i次进入,可以随便改变 this.entertime = 0; //总的进入次数,如果不跳剧情,不应该随便改变 this.scanes = new List <Scane>(); if (firstscane != null) { this.scanes.Add(firstscane); } }
public void Print(string[] strs, Fn fn = null, Scane.ElFN efn = null, Scane who = null) { TB_Dialogue.Visible = true; MainPicture.Visible = false; if (strs.Length <= 0) { return; } Queue <string> que = new Queue <string>(); for (int i = 0; i < strs.Length; ++i) { que.Enqueue(strs[i]); } Print(que, fn, efn, who); }
public static string[] GetText(Scane who) { string path = basetextpath + '\\' + who.address.name + (who.address.scanes.Count + 1); // 夏湾的小木屋_1 从1开始 if (File.Exists(path)) //不加后缀 { return(File.ReadAllLines(path)); } else if (File.Exists(path + ".txt")) //加后缀 { return(File.ReadAllLines(path + ".txt")); } else { return(null); } }
public void Print(Queue <string> strs, Fn fn = null, Scane.ElFN efn = null, Scane who = null) { TB_Dialogue.Visible = true; MainPicture.Visible = false; //载入数据 while (strs.Count > 0) { TEXT.Enqueue(strs.Dequeue()); } if (fn != null) { TEXTFN = () => { if (TEXT.Count > 0) { return; } else { fn(); TEXTFN = null; } }; //TEXTFN = fn; } if (efn != null && who != null) { WHO = who; ENTERFN = (Scane) => { if (TEXT.Count > 0) { return; } else { efn(WHO); ENTERFN = null; } }; } DisableAllButton(); if (!timer_Dialogue.Enabled) { timer_Dialogue.Enabled = true; } }
public void AddScane(int enterorder, Scane scane) { if (scanes.Count <= 0) { while (scanes.Count < enterorder) { scanes.Add(scane); } } else { Scane last = scanes.Last(); while (scanes.Count < enterorder - 1) { scanes.Add(last); } AddScane(scane); } }
public void SetAddress(Address address) { this.address = address; if (this.entertext == null) { this.entertext = GetText(); } if (address.scanes.Count <= 0) { return; } //第一个建立的就没有复制 Scane last = address.scanes.Last(); if (Copylastbotton) //复制按键 { if (IsReference) { this.buttons = last.buttons; //引用,不要添加新按键,占内存小 } else { this.buttons = new List <Button>(last.buttons); //扩建,可以添加新按键,占内存大 } } if (IsCopyFnEL) { this.enterfn = last.enterfn; this.leavefn = last.leavefn; } if (IsCopyPicture) { this.picturepath = last.picturepath; } }
public void GotoNextScane() //下一幕 { if (addresses.Count <= 1) { return; } //第一个存放上一个场景 Scane last = addresses.Dequeue().GetLastScane(); if (last != null) { for (int i = 0; i < last.buttons.Count; ++i) { last.buttons[i].Remove(); } if (last.leavefn != null) { last.leavefn(last); } } Address address = addresses.First(); address.enterorder++; //必须先这步 address.entertime++; //总的进入次数 Scane scane = address.GetScane(); address.SetLastScane(scane); if (scane == null) { return; } var buttons = buttonGroup.Controls; TB_address.Text = scane.address == null?"":scane.address.name; //我们来到了个新场景 //DisableAllButton(); for (int i = 0; i < buttons.Count; ++i) { Button button = (Button)buttons[i]; if (scane.buttons == null || i >= scane.buttons.Count) { button.Enabled = true; button.Visible = false; } else { scane.buttons[i].SetLinkButton(button); button.Visible = true; } } if (scane.entertext != null) { Print(scane.entertext, null, scane.enterfn, scane); } else if (scane.enterfn != null && scane.enterfn != ENTERFN) { scane.enterfn(scane); } }
public void PicturePrint(string path, string[] strs, Fn fn = null, Scane.ElFN efn = null, Scane who = null) { if (path == null || !LoadMainPictureImage(path)) { return; } MainPicture.Tag = true; //判断加载成功 TB_Dialogue.Visible = false; MainPicture.Visible = true; if (strs.Length <= 0) { return; } Queue <string> que = new Queue <string>(); for (int i = 0; i < strs.Length; ++i) { que.Enqueue(strs[i]); } PicturePrint(path, que, fn, efn, who); }
//------------------------------------ public static void Initaddress() { int ENDLESS = 999999; Scane scane; Address address; string name = Form1.traveler.name; //string name, Form1.Fn fn, int usetime = 1, bool CanLostInDark = true, bool CanLostCook = true //*************************************************************************************************** /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!注意事项!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * 在SetEnterfn时如果用到scane的信息请加入参数:Scane who * !!要打印东西和GotoAddress的,把GotoAddress塞Print里面去!! */ //*************************************************************************************************** //*----------------梦开始的地方 0 //后者是index #region address = new Address("梦开始的地方"); scane = new Scane(); address.AddScane(scane); g_address.addresses.Add(address); NORESTATR.Add(0); //把index加进去,不给重置 scane.SetEnterText("*请输入旅行者的名字:"); scane.SetEnterfn(() => { ReStart(); MainForm.DisableAllButton(); MainForm.TB_creature.ReadOnly = false; //可以输入名字了 MainForm.SleepAllTime(); }); scane.AddButton("开始游戏", () => { cls(); MainForm.MainPicture.Visible = false; MainForm.TB_Dialogue.Visible = true; GotoAddress("夏湾的小木屋"); }, ENDLESS, false, true, "critter_kitten_builder"); scane.AddButton("查看死亡记录", () => { cls(); MainForm.MainPicture.Visible = false; MainForm.TB_Dialogue.Visible = true; string path = g_baseresult.FILEPATH; if (File.Exists(path)) { string[] strs = File.ReadAllLines(path); if (strs.Length > 0) { MainForm.Print(strs); } else { MainForm.Print("***无死亡记录,暂时的***"); } } else { MainForm.Print("!!!results.txt,文件不存在!!!"); } }, ENDLESS, false, true, "featherpencil"); scane.AddButton("退出游戏", () => { System.Environment.Exit(0); }, ENDLESS, false, true, "deerclops_eyeball"); scane = new Scane("欢迎回家," + name + "╮(╯▽╰)╭", true, true, false); //复制按钮 是不能新加按钮(省内存) 不复制enterfn和leavefn address.AddScane(scane); scane.SetEnterfn(() => { ReStart(); }); scane = new Scane("欢迎回家," + name + "↖(^ω^)↗", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "♪(´ε`)", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "└(^o^)┘", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "⊙﹏⊙", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "(ˉ﹃ˉ)", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "o(︶︿︶)o 唉", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "( ̄▽ ̄)~■干杯□~( ̄▽ ̄)", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "o( ̄▽ ̄)d", true, true, true); address.AddScane(scane); scane = new Scane("欢迎回家," + name + "︿( ̄︶ ̄)︿", true, true, true); address.AddScane(scane); scane = new Scane("再这样按下去就出事了", true, true, true); address.AddScane(14, scane); scane = new Scane("", true, true, false); //15 address.AddScane(scane); scane.picturepath = address.name + address.scanes.Count; scane.SetEnterfn((Scane who) => { cls(); string str = ""; for (int i = 0; i < who.entertext[0].Length; ++i) //去掉默认加的line { if (who.entertext[0][i] == '-') { break; } else { str += who.entertext[0][i]; } } MainForm.PicturePrint(who.picturepath, str); ReStart(); }); scane = new Scane("出发去远方吧!", true, true, true, false); address.AddScane(20, scane); scane.picturepath = address.name + address.scanes.Count; scane = new Scane("偶尔也应该坐下来休息休息~", true, true, true, false); address.AddScane(25, scane); scane.picturepath = address.name + address.scanes.Count; scane = new Scane("", true, true, true, false); address.AddScane(30, scane); scane.picturepath = address.name + address.scanes.Count; scane = new Scane("我想我需要个画师2333", true, true, true, false); address.AddScane(35, scane); scane.picturepath = address.name + address.scanes.Count; scane = new Scane("***故事的终章***", true, true, true, false); address.AddScane(40, scane); scane.picturepath = address.name + address.scanes.Count; scane = new Scane("", true, true, true, false); address.AddScane(scane); scane.picturepath = address.name + address.scanes.Count; scane = new Scane("", true, true, true, false); address.AddScane(scane); scane.picturepath = address.name + address.scanes.Count; //*----------------夏湾的小木屋 1 address = new Address("夏湾的小木屋"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.SetEnterfn(() => { Form1.traveler.AddTag("light"); MainForm.EnCookMenu(); MainForm.EnCookRecipe(); }); scane.SetLeavefn(() => { Form1.traveler.RemoveTag("light"); MainForm.DeCookMenu(); MainForm.DeCookRecipe(); }); scane.AddButton("接受并离开", () => { Form1.traveler.backpack.AddObject("树枝", 4); Form1.traveler.backpack.AddObject("干草", 4); Form1.traveler.backpack.AddObject("燧石", 2); Form1.traveler.backpack.AddObject("火把", 1); MainForm.ReflashBackpackList(); GotoAddress("神秘森林"); }, 1, false, true, "gift_large2"); scane.AddButton("直接离开", () => { GotoAddress("神秘森林"); }, ENDLESS, false, true, "fence_gate_item"); scane.AddButton("我要回家", () => { cls(); GotoAddress(0); }, ENDLESS, false, true, "homesign"); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "↖(^ω^)↗", true, false, true); address.AddScane(scane); scane.buttons.RemoveAt(0); //结束并离开 scane.buttons.RemoveAt(1); //我要回家 scane.AddButton("休息", g_basebuttonfn.Sleep, ENDLESS, "tent"); scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "bonestew"); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "?_?", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "#^_^#", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "(*^▽^*)", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "<( ̄︶ ̄)>", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "ヾ(≧▽≦*)o", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "o(*≧▽≦)ツ", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "( ̄▽ ̄)~■干杯□~( ̄▽ ̄)", true, true, true); address.AddScane(scane); scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "都回来了那么多次不试试检查一下这个房间吗?", true, false, true); address.AddScane(scane); scane.AddButton("检查", () => { if (Form1.traveler.backpack.IsFull()) { MainForm.Print(name + "试图找了找有什么好东西,结果什么也没找到" + endline); } else { Form1.traveler.backpack.AddObject("猎枪", 1); MainForm.Print(name + "找到一把猎枪" + endline, MainForm.ReflashBackpackList); } }, 3, false, false, "backpack_smallbird"); scane = new Scane("", false, false, false); address.AddScane(scane); scane.SetEnterfn(() => { MainForm.Print("现在你已经可以独自出去闯荡了,夏湾的小木屋为你关闭", () => { g_address.GotoAddress(2); }); }); //********************* 神秘森林 2 ********************* address = new Address("神秘森林"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.AddButton("四处逛逛", (Scane who) => { int usedtime = who.GetButton("四处逛逛").UsedTime; if (usedtime == 1) //从1开始 { Queue <string> str = who.GetButtonText(1, "四处逛逛", 1); if (Worldtime.GetNextState() == "晚上") { str.Enqueue("时间不早了,回去吧"); } else { str.Enqueue("回去吧"); } GetRadomItem(new string[] { "树枝", "浆果" }, new int[] { 10, 15 }, str); MainForm.Print(str, () => { MainForm.ReflashBackpackList(); }); } else if (usedtime == 2) { Queue <string> str = who.GetButtonText(1, "四处逛逛", 2); if (Worldtime.GetNextState() == "晚上") { str.Enqueue("时间不早了,回去吧"); } else { str.Enqueue("回去吧"); } GetRadomItem(new string[] { "干草", "浆果", "胡萝卜", "树枝" }, new int[] { 15, 20, 16, 4 }, str); MainForm.Print(str, () => { MainForm.ReflashBackpackList(); }); } else { Queue <string> str = who.GetButtonText(1, "四处逛逛", 3); if (Worldtime.GetNextState() == "晚上") { str.Enqueue("时间不早了,回去吧\r\n" + endline); } else { str.Enqueue("回去吧\r\n" + endline); } MainForm.Print(str); } }, 3, true, true, "cartographydesk", true); scane.AddButton("进入小木屋", () => { GotoAddress("夏湾的小木屋"); }, ENDLESS, false, true, "homesign", false); //------------------判断,是否逛完了 scane = new Scane(""); address.AddScane(scane); scane.SetEnterfn((Scane who) => { Scane firstscane = who.address.GetScane(1); if (firstscane == null || firstscane.GetButton("四处逛逛") == null) { GotoAddress("神秘森林", 3); return; } //避免代码跳剧情卡死 Scane.Button button = firstscane.GetButton("四处逛逛"); if (button.usetime > 0) { GotoAddress("神秘森林", 1); //回到第一个场景,还没逛完呢 } else { MainForm.Print("~是时候准备出发去远方了~\r\n" + endline, () => { g_address.GotoAddress("神秘森林", 3); //给我塞里面去!! }); } }); scane = new Scane("", false, false, false); address.AddScane(scane); scane.AddButton("先西走", (Scane who) => { int usedtime = who.GetButton("先西走").UsedTime; if (usedtime == 1) //从1开始 { ; Queue <string> str = who.GetButtonText(3, "先西走", 1); MainForm.Print(str, () => { g_address.GotoAddress("破损之桥"); }); } else { g_address.GotoAddress("破损之桥"); } }, ENDLESS, true, true, "blowdart_lava", true); scane.AddButton("先北走", (Scane who) => { int usedtime = who.GetButton("先北走").UsedTime; if (usedtime == 1) //从1开始 { Queue <string> str = who.GetButtonText(3, "先北走", 1); MainForm.Print(str, () => { GotoAddress("山峦聚"); }); } else { GotoAddress("山峦聚"); } }, ENDLESS, true, true, "mole", true); scane.AddButton("先东走", (Scane who) => { int usedtime = who.GetButton("先东走").UsedTime; if (usedtime == 1) //从1开始 { Queue <string> str = who.GetButtonText(3, "先东走", 1); MainForm.Print(str, () => { GotoAddress("绿野仙踪"); }); } else { GotoAddress("绿野仙踪"); } }, ENDLESS, true, true, "chester_eyebone_snow", true); scane.AddButton("进入小木屋", () => { GotoAddress("夏湾的小木屋"); }, ENDLESS, false, false, "homesign", true); //*----------------破损之桥 3 address = new Address("破损之桥"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.AddButton("另寻他路", (Scane who) => { int usetime = who.GetButton("修桥").UsedTime; if (usetime == 0) { Queue <string> str = who.GetButtonText(1, "另寻他路", 1); MainForm.Print(str, () => { g_address.GotoAddress("破损之桥", 2);//迷路 }); } else { Queue <string> str = who.GetButtonText(1, "另寻他路", 2); MainForm.Print(str, () => { g_address.GotoAddress("破损之桥", 2);//迷路 }); } }, 1, true, true, "canary", true); scane.AddButton("修桥", (Scane who) => { Dictionary <string, uint> recipe = new Dictionary <string, uint>(); recipe.Add("木材", 12); recipe.Add("干草", 6); recipe.Add("燧石", 2); if (Form1.traveler.backpack.IsMatrialsEnough(recipe)) { GetAddress("神秘森林").GetScane(3).buttons[0].fn = (object sender, EventArgs e) => { GotoAddress("鹤之桥"); }; Form1.traveler.backpack.Remove(recipe); Queue <string> str = who.GetButtonText(1, "修桥", 1); MainForm.Print(str, () => { g_address.GotoAddress("鹤之桥"); //想了想还是不改名字了,直接建个新地点吧 }); } else { MainForm.Print("虽然旅行者很想修复这桥,不过奈何手头没有足够的材料\r\n" + "也许我们应该去弄点木材、干草和燧石过来\r\n" + endline); } }, ENDLESS, false, false, "boards", true); //改变了先西走 scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "torch_shadow_alt"); scane.AddButton("回到小木屋", () => { GotoAddress("神秘森林"); }, ENDLESS, true, true, "homesign", true); //------------------判断,是否修桥了 scane = new Scane(""); address.AddScane(scane); scane.SetEnterfn((Scane who) => { Scane firstscane = who.address.GetScane(1); if (firstscane == null || firstscane.GetButton("另寻他路") == null) { GotoAddress("破损之桥", 3); return; } //避免代码跳剧情卡死 Scane.Button button = firstscane.GetButton("另寻他路"); if (button.UsedTime == 0) { GotoAddress("破损之桥", 1); //回到第一个场景,还没修路呢 } else { GotoAddress("破损之桥", 3); //迷路了 } }); scane = new Scane(); //迷路 2 address.AddScane(scane); scane.AddButton("继续前进", (Scane who) => { Queue <string> str = who.GetButtonText(2, "继续前进", 1); MainForm.Print(str, () => { g_address.GotoAddress("荒漠之丘"); //新地形走起 }); }, 1, true, true, "cane", true); scane.AddButton("休息", g_basebuttonfn.Sleep, 2, "canary_poisoned"); scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "bonestew"); //*------------------ 鹤之桥 4 address = new Address("鹤之桥"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.AddButton("过桥", () => { GotoAddress("桦树林"); }, ENDLESS, false, true, "deciduous"); scane.AddButton("回到小木屋", () => { GotoAddress("神秘森林"); }, ENDLESS, true, true, "homesign", true); //------------------ 桦树林 address = new Address("桦树林"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.SetEnterfn(() => { Form1.traveler.AddTag("canuseaxe"); }); scane.SetLeavefn(() => { Form1.traveler.RemoveTag("canuseaxe"); }); scane.AddButton("四处逛逛", (Scane who) => { int usetime = who.GetButton("四处逛逛").usetime; switch (usetime) { case 1: { } break; case 2: { } break; case 3: { } break; case 4: { } break; default: break; } }, 4, true, true, "cartographydesk", true); scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "axe"); scane.AddButton("回到小木屋", () => { GotoAddress("神秘森林"); }, ENDLESS, true, true, "homesign", true); //*----------------山峦聚 address = new Address("山峦聚"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.SetEnterfn(() => { Form1.traveler.AddTag("canusepickaxe"); }); scane.SetLeavefn(() => { Form1.traveler.RemoveTag("canusepickaxe"); }); scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "pickaxe"); scane.AddButton("回到小木屋", () => { GotoAddress("神秘森林"); }, ENDLESS, true, true, "homesign", true); //*----------------绿野仙踪 address = new Address("绿野仙踪"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.SetEnterfn(() => { Form1.traveler.AddTag("canuseaxe"); }); scane.SetLeavefn(() => { Form1.traveler.RemoveTag("canuseaxe"); }); scane.AddButton("收集资源", () => { string[] items = new string[] { "干草", "浆果", "胡萝卜" }; int[] maxnums = new int[] { 12, 5, 5 }; Queue <string> result = GetRadomItem(items, maxnums); MainForm.Print(result, MainForm.ReflashBackpackList); }, 4, true, true, "cutgrass", true); scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "axe"); scane.AddButton("回到小木屋", () => { GotoAddress("神秘森林"); }, ENDLESS, true, true, "homesign", true); //*********************** 荒漠之丘 *********************** address = new Address("荒漠之丘"); g_address.addresses.Add(address); scane = new Scane(); address.AddScane(scane); scane.AddButton("冲上去", () => { string str = "义无反顾地冲了上去,"; if (Form1.traveler.weapon != null && Form1.traveler.weapon.name == "猎枪") { str += "拿出手里的猎枪,给那怪物来了致命一击\r\n并大喊到:“大人,时代变了!!”\r\n" + endline + "还没写完"; MainForm.Print(str, () => { g_address.GotoAddress("0"); }); } else { str += "然后被无情的杀害了"; MainForm.Print(str, () => { g_baseresult.GotoResult(Form1.traveler.name + "死于愚蠢"); }); } }, 1, false, true, "fight_lose"); scane.AddButton("躲好", () => { string str = "躲到了旁边的大石头后面"; MainForm.Print(str, () => { g_address.GotoAddress("荒漠之丘"); }); }, ENDLESS, false, false, "chester_eyebone_closed"); scane = new Scane(""); address.AddScane(scane); scane.AddButton("探头偷看", (Scane who) => { int usetime = who.GetButton("继续躲藏").UsedTime; if (usetime <= 3) { MainForm.Print("旅行者试图偷看,结果被怪物发现并吃掉了\r\n", () => { g_baseresult.GotoResult(Form1.traveler.name + "死于神秘怪物"); }); } else { GotoAddress("荒漠之丘"); } }, 1, false, false, "chester_eyebone_snow"); scane.AddButton("继续躲藏", (Scane who) => { MainForm.Print("旅行者继续躲藏~", () => { int usedtime = who.GetButton("继续躲藏").UsedTime; if (usedtime > 2) { g_baseresult.GotoResult(Form1.traveler.name + "在等待中老去"); } }); }, ENDLESS, false, false, "chester_eyebone_closed_shadow"); scane = new Scane("旅行者发现那怪物已经离开了,那么接下来干什么呢?"); address.AddScane(scane); scane.AddButton("过去看看", () => { MainForm.Print("等等等等,还没写完呢", () => { GotoAddress(0); }); }, 1, true, true, "chester_eyebone_shadow"); scane.AddButton("再等等", (Scane who) => { MainForm.Print("再等等~", () => { int usedtime = who.GetButton("再等等").UsedTime; if (usedtime > 2) { g_baseresult.GotoResult(Form1.traveler.name + "在等待中老去"); } }); }, ENDLESS, false, false, "chester_eyebone_closed_snow"); #endregion /* * address = new Address("荒漠之丘"); * g_address.addresses.Add(address); * scane = new Scane(); * address.AddScane(scane); * * scane = new Scane(); * address.AddScane(scane); */ }
public void SetLastScane(Scane scane) { lastcane = scane; }
public void AddScane(Scane scane) { scane.SetAddress(this); //这里用到了 scanes.Last,顺序不能变 this.scanes.Add(scane); }