Beispiel #1
0
        private void InitializeVariables()
        {
            SimpleFloor = Helper.INIParser.GetSetting("Rendering", "SimpleFloor") != "0";
            SimpleTrapdoor = Helper.INIParser.GetSetting("Rendering", "SimpleTrapdoor") != "0";
            SimpleBrokenWall = Helper.INIParser.GetSetting("Rendering", "SimpleBrokenWall") != "0";

            _kcExit = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcExit"));
            _kcNorth = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcNorth"));
            _kcSouth = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSouth"));
            _kcWest = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcWest"));
            _kcEast = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcEast"));
            _kcNorthwest = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcNorthwest"));
            _kcSouthwest = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSouthwest"));
            _kcNortheast = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcNortheast"));
            _kcSoutheast = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSoutheast"));
            _kcItem1 = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcItem1"));
            _kcItem2 = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcItem2"));
            _kcItem3 = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcItem3"));
            _kcRestart = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcRestart"));
            _kcSkip = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSkip"));
            _kcSwingCw = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSwingCw"));
            _kcSwingCcw = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSwingCcw"));
            _kcWait = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcWait"));

            InputDelayMax = int.Parse(Helper.INIParser.GetSetting("Game", "InputDelay"));
            TilesX = int.Parse(Helper.INIParser.GetSetting("Game", "TilesX"));
            TilesY = int.Parse(Helper.INIParser.GetSetting("Game", "TilesY"));

            RenderCells = new List<RenderCell>();
            Particles = new List<Particle>();
            CurrentTileset = Resources.GetRandomTileset();
            TileSize = 14;
            InputDelay = 0;
            LastKeyPress = Keyboard.Key.Escape;
            TextInventory = new List<Text>();
            SpriteInventory = new List<Sprite>();
            Game = new Game(this, TilesX, TilesY) { SFMLGame = this };
            Running = true;
        }
Beispiel #2
0
        public static Entity GetNewEntity(Game game, ESpawnable es)
        {
            switch (es)
            {
                case ESpawnable.EsRoach:
                    return new EntityRoach(game);
                case ESpawnable.EsRoachQueen:
                    return new EntityRoachQueen(game);
                case ESpawnable.EsEvilEye:
                    return new EntityEvilEye(game);
                case ESpawnable.EsGelBaby:
                    return new EntityGelBaby(game);
            }

            return new EntityNull(game);
        }