Beispiel #1
0
        /// <summary>
        /// Updates the trade window
        /// </summary>
        public void TradeUpdate()
        {
            lock (Sync)
            {
                if (m_changesCount > 0)
                {
                    return;
                }
                if (m_changesCount < 0)
                {
                    m_changesCount = 0;
                    if (log.IsErrorEnabled)
                    {
                        log.Error("Changes count is less than 0, forgot to add m_changesCount++?\n\n" + Environment.StackTrace);
                    }
                }

                InventoryItem itemToCombine = (InventoryItem)PartnerTradeItems[0];
                // --------------------------------------------------------------
                // Luhz Crafting Update:
                // Players may now have any, and all, "primary" crafting skills.
                // AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(m_owner.CraftingPrimarySkill);
                AbstractCraftingSkill skill = null;
                lock (m_owner.TradeWindow.Sync)
                {
                    foreach (InventoryItem i in (ArrayList)m_owner.TradeWindow.TradeItems.Clone())
                    {
                        if (i.Object_Type == (int)eObjectType.AlchemyTincture)
                        {
                            if (m_owner.GetCraftingSkillValue(eCraftingSkill.Alchemy) > 0)
                            {
                                skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.Alchemy);
                                break;
                            }
                        }
                        else if (i.Object_Type == (int)eObjectType.SpellcraftGem)
                        {
                            if (m_owner.GetCraftingSkillValue(eCraftingSkill.SpellCrafting) > 0)
                            {
                                skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.SpellCrafting);
                                break;
                            }
                        }
                    }
                }
                // --------------------------------------------------------------
                if (skill != null && skill is AdvancedCraftingSkill && itemToCombine != null)
                {
                    if (((AdvancedCraftingSkill)skill).IsAllowedToCombine(m_owner, itemToCombine))
                    {
                        if (skill is SpellCrafting)
                        {
                            ((SpellCrafting)skill).ShowSpellCraftingInfos(m_owner, itemToCombine);
                        }
                    }
                }

                m_owner.Out.SendTradeWindow();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Check if the player can begin to salvage an item
        /// </summary>
        /// <param name="player"></param>
        /// <param name="item"></param>
        /// <returns></returns>
        public static bool IsAllowedToBeginWork(GamePlayer player, InventoryItem item)
        {
            if (player.InCombat)
            {
                player.Out.SendMessage("You can't salvage while in combat.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (item.IsNotLosingDur || item.IsIndestructible)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.BeginWork.NoSalvage", item.Name + ".  This item is indestructible"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            // using negative numbers to indicate item cannot be salvaged
            if (item.SalvageYieldID < 0)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "Salvage.BeginWork.NoSalvage", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (item.SlotPosition < (int)eInventorySlot.FirstBackpack || item.SlotPosition > (int)eInventorySlot.LastBackpack)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.IsAllowedToBeginWork.BackpackItems"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            eCraftingSkill skill = CraftingMgr.GetSecondaryCraftingSkillToWorkOnItem(item);

            if (skill == eCraftingSkill.NoCrafting)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.BeginWork.NoSalvage", item.Name + ".  You do not have the required secondary skill"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (player.IsCrafting)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.IsAllowedToBeginWork.EndCurrentAction"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (player.GetCraftingSkillValue(skill) < (0.75 * CraftingMgr.GetItemCraftLevel(item)))
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.IsAllowedToBeginWork.NotEnoughSkill", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            return(true);
        }
        /// <summary>
        /// Called each time a player push the accept button to accept the trade
        /// </summary>
        public bool AcceptTrade()
        {
            m_tradeAccept = true;

            lock (Sync)
            {
                // --------------------------------------------------------------
                // Luhz Crafting Update:
                // Players may now have any, and all, "primary" crafting skills.
                // AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(m_owner.CraftingPrimarySkill);
                AbstractCraftingSkill skill = null;
                lock (m_owner.TradeWindow.Sync)
                {
                    foreach (InventoryItem i in (ArrayList)m_owner.TradeWindow.TradeItems.Clone())
                    {
                        if (i.Object_Type == (int)eObjectType.AlchemyTincture)
                        {
                            if (m_owner.GetCraftingSkillValue(eCraftingSkill.Alchemy) > 0)
                            {
                                skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.Alchemy);
                                break;
                            }
                        }
                        else if (i.Object_Type == (int)eObjectType.SpellcraftGem)
                        {
                            if (m_owner.GetCraftingSkillValue(eCraftingSkill.SpellCrafting) > 0)
                            {
                                skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.SpellCrafting);
                                break;
                            }
                        }
                    }
                }

                // --------------------------------------------------------------
                if (skill != null && skill is AdvancedCraftingSkill)
                {
                    ((AdvancedCraftingSkill)skill).CombineItems(m_owner);
                }
            }

            CloseTrade();
            return(true);
        }
Beispiel #4
0
        /// <summary>
        /// Check if the player own can enchant the item
        /// </summary>
        /// <param name="player"></param>
        /// <param name="item"></param>
        /// <param name="percentNeeded">min 50 max 100</param>
        /// <returns></returns>
        public static bool IsAllowedToBeginWork(GamePlayer player, InventoryItem item, int percentNeeded)
        {
            if (item.IsNotLosingDur)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Repair.IsAllowedToBeginWork.CantRepair", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (item.SlotPosition < (int)eInventorySlot.FirstBackpack || item.SlotPosition > (int)eInventorySlot.LastBackpack)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Repair.IsAllowedToBeginWork.BackpackItems"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            eCraftingSkill skill = CraftingMgr.GetSecondaryCraftingSkillToWorkOnItem(item);

            if (skill == eCraftingSkill.NoCrafting)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Repair.IsAllowedToBeginWork.CantRepair", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (player.IsCrafting)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Repair.IsAllowedToBeginWork.EndCurrentAction"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (item.Condition >= item.MaxCondition)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Repair.IsAllowedToBeginWork.FullyRepaired", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            if (player.GetCraftingSkillValue(skill) < ((percentNeeded / 100) * CraftingMgr.GetItemCraftLevel(item)))
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Repair.IsAllowedToBeginWork.NotEnoughSkill", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(false);
            }

            return(true);
        }
Beispiel #5
0
        /// <summary>
        /// Return the material yield for this salvage.
        /// </summary>
        public static int GetMaterialYield(GamePlayer player, InventoryItem item, SalvageYield salvageYield, ItemTemplate rawMaterial)
        {
            int maxCount = 0;

            if (rawMaterial == null)
            {
                return(0);
            }

            if (ServerProperties.Properties.USE_NEW_SALVAGE)
            {
                maxCount = GetCountForSalvage(item, salvageYield, rawMaterial);
            }
            else
            {
                maxCount = (int)(item.Price * 0.45 / rawMaterial.Price);                 // crafted item return max 45% of the item value in material

                if (item.IsCrafted)
                {
                    maxCount = (int)Math.Ceiling((double)maxCount / 2);
                }
            }

            int playerPercent = player.GetCraftingSkillValue(CraftingMgr.GetSecondaryCraftingSkillToWorkOnItem(item)) * 100 / CraftingMgr.GetItemCraftLevel(item);

            if (playerPercent > 100)
            {
                playerPercent = 100;
            }
            else if (playerPercent < 75)
            {
                playerPercent = 75;
            }

            int minCount = (int)(((maxCount - 1) / 25f) * playerPercent) - ((3 * maxCount) - 4);             //75% => min = 1; 100% => min = maxCount;

            salvageYield.Count = Util.Random(minCount, maxCount);
            return(salvageYield.Count);
        }
Beispiel #6
0
        /// <summary>
        /// Calculate the chance of sucess
        /// </summary>
        protected static int CalculateSuccessChances(GamePlayer player, InventoryItem item)
        {
            eCraftingSkill skill = CraftingMgr.GetSecondaryCraftingSkillToWorkOnItem(item);

            if (skill == eCraftingSkill.NoCrafting)
            {
                return(0);
            }

            int chancePercent = (int)((90 / (CraftingMgr.GetItemCraftLevel(item) * 0.5)) * player.GetCraftingSkillValue(skill)) - 80;             // 50% = 10% chance, 100% = 100% chance

            if (chancePercent > 100)
            {
                chancePercent = 100;
            }
            else if (chancePercent < 0)
            {
                chancePercent = 0;
            }

            return(chancePercent);
        }
Beispiel #7
0
        /// <summary>
        /// Begin salvaging an inventory item
        /// </summary>
        /// <param name="item"></param>
        /// <param name="player"></param>
        /// <returns></returns>
        public static int BeginWork(GamePlayer player, InventoryItem item)
        {
            SalvageYield salvageYield = null;

            if (!IsAllowedToBeginWork(player, item))
            {
                return(0);
            }

            int salvageLevel = CraftingMgr.GetItemCraftLevel(item) / 100;

            if (salvageLevel > 9)
            {
                salvageLevel = 9;                              // max 9
            }
            string sql = "";

            if (item.SalvageYieldID == 0)
            {
                sql = "ObjectType=" + item.Object_Type + " AND SalvageLevel=" + salvageLevel;
            }
            else
            {
                sql = "ID=" + item.SalvageYieldID;
            }

            if (ServerProperties.Properties.USE_SALVAGE_PER_REALM)
            {
                // Some items use realm, some do not, so allow a find of either a set realm, or 0
                sql += " AND (Realm=" + item.Realm + " OR Realm=0)";
            }

            salvageYield = GameServer.Database.SelectObject <SalvageYield>(sql);
            ItemTemplate material = null;

            if (salvageYield != null && string.IsNullOrEmpty(salvageYield.MaterialId_nb) == false)
            {
                material = GameServer.Database.FindObjectByKey <ItemTemplate>(salvageYield.MaterialId_nb);

                if (material == null)
                {
                    player.Out.SendMessage("Can't find material (" + material.Id_nb + ") needed to salvage this item!", eChatType.CT_Important, eChatLoc.CL_SystemWindow);
                    log.ErrorFormat("Salvage Error for ID: {0}:  Material not found: {1}", salvageYield.ID, material.Id_nb);
                }
            }

            if (material == null)
            {
                if (salvageYield == null && item.SalvageYieldID > 0)
                {
                    player.Out.SendMessage("This items salvage recipe (" + item.SalvageYieldID + ") not implemented yet.", eChatType.CT_Important, eChatLoc.CL_SystemWindow);
                    log.ErrorFormat("SalvageYield ID {0} not found for item: {1}", item.SalvageYieldID, item.Name);
                }
                else if (salvageYield == null)
                {
                    player.Out.SendMessage("Salvage recipe not found for this item.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    log.ErrorFormat("Salvage Lookup Error: ObjectType: {0}, Item: {1}", item.Object_Type, item.Name);
                }
                return(0);
            }

            if (player.IsMoving || player.IsStrafing)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.BeginWork.InterruptSalvage"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return(0);
            }

            if (player.IsStealthed)
            {
                player.Stealth(false);
            }

            player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.BeginWork.BeginSalvage", item.Name), eChatType.CT_System, eChatLoc.CL_SystemWindow);

            // clone the yield entry and update values to work with this salvage (not saved to the DB)
            SalvageYield yield = salvageYield.Clone() as SalvageYield;

            if (item.SalvageYieldID == 0 || yield.Count == 0)
            {
                // Calculated salvage values
                int count = GetMaterialYield(player, item, yield, material);
                if (count < 1)
                {
                    player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.BeginWork.NoSalvage", item.Name + ". The material returned amount is zero"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    return(0);
                }
            }

            player.Out.SendTimerWindow(LanguageMgr.GetTranslation(player.Client.Account.Language, "Salvage.BeginWork.Salvaging", item.Name), yield.Count);
            player.CraftTimer          = new RegionTimer(player);
            player.CraftTimer.Callback = new RegionTimerCallback(Proceed);
            player.CraftTimer.Properties.setProperty(AbstractCraftingSkill.PLAYER_CRAFTER, player);
            player.CraftTimer.Properties.setProperty(SALVAGED_ITEM, item);
            player.CraftTimer.Properties.setProperty(SALVAGE_YIELD, yield);

            player.CraftTimer.Start(yield.Count * 1000);
            return(1);
        }
Beispiel #8
0
        /// <summary>
        /// Called each time a player push the accept button to accept the trade
        /// </summary>
        public bool AcceptTrade()
        {
            lock (Sync)
            {
                m_tradeAccept = true;
                GamePlayer partner = m_partnerWindow.Owner;

                partner.Out.SendMessage(m_owner.Name + " has accepted the trade.", eChatType.CT_System, eChatLoc.CL_SystemWindow);

                // Check if the tradepartner has also agreed to the trade
                if (!m_partnerWindow.m_tradeAccept)
                {
                    return(false);
                }

                bool logTrade = ServerProperties.Properties.LOG_TRADES;
                if (m_owner.Client.Account.PrivLevel > 1 || partner.Client.Account.PrivLevel > 1)
                {
                    logTrade = true;
                }

                //Test if we and our partner have enough money
                bool enoughMoney        = m_owner.RemoveMoney(TradeMoney);
                bool partnerEnoughMoney = partner.RemoveMoney(m_partnerWindow.TradeMoney);

                //Check the preconditions
                if (!enoughMoney || !partnerEnoughMoney)
                {
                    if (!enoughMoney)
                    {
                        //Reset the money if we don't have enough
                        TradeMoney = 0;
                        if (partnerEnoughMoney)
                        {
                            partner.AddMoney(m_partnerWindow.TradeMoney);
                            InventoryLogging.LogInventoryAction(partner, m_owner, eInventoryActionType.Trade, m_partnerWindow.TradeMoney);
                        }

                        m_owner.Out.SendMessage("You don't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                        partner.Out.SendMessage(m_owner.Name + " doesn't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                    }
                    if (!partnerEnoughMoney)
                    {
                        //Reset the money if our partner doesn't have enough
                        m_partnerWindow.TradeMoney = 0;
                        if (enoughMoney)
                        {
                            m_owner.AddMoney(TradeMoney);
                            InventoryLogging.LogInventoryAction(m_owner, partner, eInventoryActionType.Trade, TradeMoney);
                        }

                        partner.Out.SendMessage("You don't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                        m_owner.Out.SendMessage(partner.Name + " doesn't have enough money.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                    }

                    //Update our tradewindow and return
                    TradeUpdate();
                    return(false);
                }

                if (m_combine == true)
                {
                    GamePlayer crafter = (m_recipiant == true ? m_owner : partner);
                    // --------------------------------------------------------------
                    // Luhz Crafting Update:
                    // Players may now have any, and all, "primary" crafting skills.
                    // AbstractCraftingSkill skill = CraftingMgr.getSkillbyEnum(crafter.CraftingPrimarySkill);
                    AbstractCraftingSkill skill = null;
                    lock (crafter.TradeWindow.Sync)
                    {
                        foreach (InventoryItem i in (ArrayList)crafter.TradeWindow.TradeItems.Clone())
                        {
                            if (i.Object_Type == (int)eObjectType.AlchemyTincture)
                            {
                                if (m_owner.GetCraftingSkillValue(eCraftingSkill.Alchemy) > 0)
                                {
                                    skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.Alchemy);
                                    break;
                                }
                            }
                            else if (i.Object_Type == (int)eObjectType.SpellcraftGem)
                            {
                                if (crafter.GetCraftingSkillValue(eCraftingSkill.SpellCrafting) > 0)
                                {
                                    skill = CraftingMgr.getSkillbyEnum(eCraftingSkill.SpellCrafting);
                                    break;
                                }
                            }
                        }
                    }
                    // --------------------------------------------------------------
                    if (skill != null && skill is AdvancedCraftingSkill)
                    {
                        ((AdvancedCraftingSkill)skill).CombineItems(crafter);
                    }
                }
                else if (m_repair == true)
                {
                    GamePlayer    crafter      = (m_recipiant == true ? m_owner : partner);
                    InventoryItem itemToRepair = (InventoryItem)(m_recipiant == true ? m_partnerWindow.TradeItems[0] : TradeItems[0]);
                    if (itemToRepair != null)
                    {
                        crafter.RepairItem(itemToRepair);
                    }
                }
                else
                {
                    //Calculate the count of items
                    int myTradeItemsCount      = m_tradeItems.Count;
                    int partnerTradeItemsCount = m_partnerWindow.TradeItems.Count;

                    //Test if we and our partner have enough space in inventory
                    int  mySpaceNeeded      = Math.Max(0, partnerTradeItemsCount - myTradeItemsCount);
                    int  partnerSpaceNeeded = Math.Max(0, myTradeItemsCount - partnerTradeItemsCount);
                    bool enoughSpace        = m_owner.Inventory.IsSlotsFree(mySpaceNeeded, eInventorySlot.FirstBackpack, eInventorySlot.LastBackpack);
                    bool partnerEnoughSpace = partner.Inventory.IsSlotsFree(partnerSpaceNeeded, eInventorySlot.FirstBackpack, eInventorySlot.LastBackpack);

                    //Check the preconditions
                    if (!enoughSpace || !partnerEnoughSpace)
                    {
                        if (!enoughSpace)
                        {
                            m_owner.Out.SendMessage("You don't have enough space in your inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                            partner.Out.SendMessage(m_owner.Name + " doesn't have enough space in his inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                        }
                        if (!partnerEnoughSpace)
                        {
                            partner.Out.SendMessage("You don't have enough space in your inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                            m_owner.Out.SendMessage(partner.Name + " doesn't have enough space in his inventory.", eChatType.CT_Merchant, eChatLoc.CL_SystemWindow);
                        }

                        //Update our tradewindow and return
                        TradeUpdate();

                        //This was already removed above, needs to be returned to the players on trade failure.
                        m_owner.AddMoney(TradeMoney);
                        partner.AddMoney(m_partnerWindow.TradeMoney);

                        return(false);
                    }

                    //Now transfer everything
                    m_owner.Inventory.BeginChanges();
                    partner.Inventory.BeginChanges();
                    m_changesCount++;
                    m_partnerWindow.m_changesCount++;

                    // must be cloned because Inventory.RemoveItem removes it from trade window
                    ArrayList ownerTradeItems   = (ArrayList)TradeItems.Clone();
                    ArrayList partnerTradeItems = (ArrayList)m_partnerWindow.TradeItems.Clone();

                    // remove all items first to make sure there is enough space
                    // if inventory is full but removed items count >= received count
                    foreach (InventoryItem item in ownerTradeItems)
                    {
                        lock (m_owner.Inventory)
                        {
                            if (!m_owner.Inventory.RemoveTradeItem(item))
                            {
                                if (logTrade)
                                {
                                    GameServer.Instance.LogGMAction("   NOTItem: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")");
                                }

                                //BOT.Ban(m_owner, "Trade Hack");
                                //BOT.Ban(partner, "Trade Hack");

                                return(false);
                            }
                        }
                    }
                    foreach (InventoryItem item in partnerTradeItems)
                    {
                        lock (partner.Inventory)
                        {
                            if (!partner.Inventory.RemoveTradeItem(item))
                            {
                                if (logTrade)
                                {
                                    GameServer.Instance.LogGMAction("   NOTItem: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")");
                                }

                                //BOT.Ban(m_owner, "Trade Hack");
                                //BOT.Ban(partner, "Trade Hack");

                                return(false);
                            }
                        }
                    }

                    foreach (InventoryItem item in ownerTradeItems)
                    {
                        if (m_owner.Guild != partner.Guild)
                        {
                            item.Emblem = 0;
                        }

                        bool tradeSuccess = false;

                        if (item.IsDeleted)
                        {
                            tradeSuccess = partner.Inventory.AddItem(eInventorySlot.FirstEmptyBackpack, item);
                        }
                        else
                        {
                            tradeSuccess = partner.Inventory.AddTradeItem(eInventorySlot.FirstEmptyBackpack, item);
                        }

                        if (!tradeSuccess)
                        {
                            log.Error("Trade item was not added to Partner first free slot.  Owner = " + m_owner.Name + ", Partner = " + partner.Name + "; Item = " + item.Id_nb);
                        }
                        else
                        {
                            InventoryLogging.LogInventoryAction(m_owner, partner, eInventoryActionType.Trade, item.Template, item.Count);
                            if (logTrade)
                            {
                                GameServer.Instance.LogGMAction("   Item: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")");
                            }
                        }
                    }

                    foreach (InventoryItem item in partnerTradeItems)
                    {
                        if (m_owner.Guild != partner.Guild)
                        {
                            item.Emblem = 0;
                        }

                        bool tradeSuccess = false;

                        if (item.IsDeleted)
                        {
                            tradeSuccess = m_owner.Inventory.AddItem(eInventorySlot.FirstEmptyBackpack, item);
                        }
                        else
                        {
                            tradeSuccess = m_owner.Inventory.AddTradeItem(eInventorySlot.FirstEmptyBackpack, item);
                        }

                        if (!tradeSuccess)
                        {
                            log.Error("Trade item was not added to Owner first free slot.  Owner = " + m_owner.Name + ", Partner = " + partner.Name + "; Item = " + item.Id_nb);
                        }
                        else
                        {
                            InventoryLogging.LogInventoryAction(partner, m_owner, eInventoryActionType.Trade, item.Template, item.Count);
                            if (logTrade)
                            {
                                GameServer.Instance.LogGMAction("   Item: " + partner.Name + "(" + partner.Client.Account.Name + ") -> " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") : " + item.Name + "(" + item.Id_nb + ")");
                            }
                        }
                    }

                    m_owner.Inventory.CommitChanges();
                    partner.Inventory.CommitChanges();
                    m_changesCount--;
                    m_partnerWindow.m_changesCount--;

                    m_owner.Out.SendMessage("Trade Completed. " + myTradeItemsCount + " items for " + partnerTradeItemsCount + " items.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    partner.Out.SendMessage("Trade Completed. " + partnerTradeItemsCount + " items for " + myTradeItemsCount + " items.", eChatType.CT_System, eChatLoc.CL_SystemWindow);

                    m_owner.Inventory.SaveIntoDatabase(m_owner.InternalID);
                    partner.Inventory.SaveIntoDatabase(partner.InternalID);
                }

                if (logTrade)
                {
                    if (m_partnerWindow.TradeMoney > 0)
                    {
                        GameServer.Instance.LogGMAction("  Money: " + partner.Name + "(" + partner.Client.Account.Name + ") -> " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") : " + m_partnerWindow.TradeMoney + "coppers");
                    }
                    if (TradeMoney > 0)
                    {
                        GameServer.Instance.LogGMAction("  Money: " + m_owner.Name + "(" + m_owner.Client.Account.Name + ") -> " + partner.Name + "(" + partner.Client.Account.Name + ") : " + TradeMoney + "coppers");
                    }
                }

                if (TradeMoney > 0 || m_partnerWindow.TradeMoney > 0)
                {
                    //Now add the money
                    m_owner.AddMoney(m_partnerWindow.TradeMoney, "You get {0}.");
                    partner.AddMoney(TradeMoney, "You get {0}.");
                    InventoryLogging.LogInventoryAction(m_owner, partner, eInventoryActionType.Trade, TradeMoney);
                    InventoryLogging.LogInventoryAction(partner, m_owner, eInventoryActionType.Trade, m_partnerWindow.TradeMoney);
                    m_owner.SaveIntoDatabase();
                    partner.SaveIntoDatabase();
                }

                CloseTrade();                // Close the Trade Window

                return(true);
            }
        }