Beispiel #1
0
        private void CreatePatrolGuard(int type)
        {
            Assembly asm = Assembly.GetAssembly(typeof(GameServer));

            if (type < 0)
            {
                type = 0;
            }
            if (type > GuardTypes.Length - 1)
            {
                type = GuardTypes.Length - 1;
            }

            GameKeepGuard guard = (GameKeepGuard)asm.CreateInstance(GuardTypes[type].FullName, true);

            guard.TemplateID  = PatrolID;
            guard.Component   = Component;
            guard.PatrolGroup = this;
            PositionMgr.LoadGuardPosition(SpawnPosition, guard);
            guard.RefreshTemplate();
            PatrolGuards.Add(guard);
            Component.Keep.Guards.Add(Database.UniqueID.IDGenerator.GenerateID(), guard);
            guard.AddToWorld();

            if (ServerProperties.Properties.ENABLE_DEBUG)
            {
                guard.Name += " PatrolID " + PatrolID;
            }
        }
Beispiel #2
0
        /// <summary>
        /// Method to Initialise the Guards
        ///
        /// Here we create the instances of the guard
        /// We add to the local array of guards
        /// We assign a Guard ID which is the Patrol ID
        /// We assign the guards component
        /// </summary>
        public void InitialiseGuards()
        {
            Component.AbstractKeep.Patrols.Add(PatrolID, this);

            //need this here becuase it's checked in add to world
            PatrolPath = PositionMgr.LoadPatrolPath(PatrolID, Component);

            int guardsOnPatrol = 1;

            if (Component != null && Component.AbstractKeep != null && Component.AbstractKeep is GameKeep)
            {
                guardsOnPatrol++;

                if (Component.AbstractKeep.Level > 4)
                {
                    guardsOnPatrol++;
                }
            }

            if (PatrolGuards.Count < guardsOnPatrol)
            {
                for (int i = 0; i < guardsOnPatrol; i++)
                {
                    CreatePatrolGuard(i);
                }
            }

            // tolakram - this might be redundant
            foreach (GameKeepGuard guard in PatrolGuards)
            {
                PositionMgr.LoadGuardPosition(SpawnPosition, guard);
            }

            ChangePatrolLevel();
        }
Beispiel #3
0
 /// <summary>
 /// Move a guard to a position
 /// </summary>
 /// <param name="position">The new position for the guard</param>
 public void MoveToPosition(DBKeepPosition position)
 {
     PositionMgr.LoadGuardPosition(position, this);
     if (!this.InCombat)
     {
         this.MoveTo(this.CurrentRegionID, this.X, this.Y, this.Z, this.Heading);
     }
 }
Beispiel #4
0
 /// <summary>
 /// Move a guard to a position
 /// </summary>
 /// <param name="position">The new position for the guard</param>
 public void MoveToPosition(DBKeepPosition position)
 {
     PositionMgr.LoadGuardPosition(position, this);
     if (!InCombat)
     {
         MoveTo(CurrentRegionID, X, Y, Z, Heading);
     }
 }
Beispiel #5
0
 public void LoadFromPosition(DBKeepPosition pos, GameKeepComponent component)
 {
     m_templateID = pos.TemplateID;
     m_component  = component;
     component.Keep.Guards.Add(m_templateID + component.ID, this);
     PositionMgr.LoadGuardPosition(pos, this);
     RefreshTemplate();
     this.AddToWorld();
 }
Beispiel #6
0
 /// <summary>
 /// Load the guard from a position
 /// </summary>
 /// <param name="pos">The position for the guard</param>
 /// <param name="component">The component it is being spawned on</param>
 public void LoadFromPosition(DBKeepPosition pos, GameKeepComponent component)
 {
     m_templateID = pos.TemplateID;
     m_component  = component;
     component.AbstractKeep.Guards[m_templateID] = this;
     PositionMgr.LoadGuardPosition(pos, this);
     if (Component != null && Component.AbstractKeep != null)
     {
         Component.AbstractKeep.TemplateManager.GetMethod("RefreshTemplate").Invoke(null, new object[] { this });
     }
     else
     {
         TemplateMgr.RefreshTemplate(this);
     }
     this.AddToWorld();
 }
Beispiel #7
0
        private void CreatePatrolGuard(int type)
        {
            Assembly asm = Assembly.GetAssembly(typeof(GameServer));

            if (type < 0)
            {
                type = 0;
            }

            if (type > GuardTypes.Length - 1)
            {
                type = GuardTypes.Length - 1;
            }

            GameKeepGuard guard = (GameKeepGuard)asm.CreateInstance(GuardTypes[type].FullName, true);

            guard.TemplateID  = PatrolID;
            guard.Component   = Component;
            guard.PatrolGroup = this;
            PositionMgr.LoadGuardPosition(SpawnPosition, guard);
            if (Component != null && Component.AbstractKeep != null)
            {
                Component.AbstractKeep.TemplateManager.GetMethod("RefreshTemplate").Invoke(null, new object[] { guard });
            }
            else
            {
                TemplateMgr.RefreshTemplate(guard);
            }

            PatrolGuards.Add(guard);
            Component.AbstractKeep.Guards.Add(DOL.Database.UniqueID.IDGenerator.GenerateID(), guard);
            guard.AddToWorld();

            if (ServerProperties.Properties.ENABLE_DEBUG)
            {
                guard.Name += " PatrolID " + PatrolID;
            }
        }