Beispiel #1
0
        /// <summary>
        /// Spawn house or lotmarker on this lot
        /// </summary>
        /// <param name="house"></param>
        private static eLotSpawnType SpawnLot(DBHouse house, Dictionary <int, House> housesForRegion)
        {
            eLotSpawnType spawnType = eLotSpawnType.Marker;

            if (string.IsNullOrEmpty(house.OwnerID) == false)
            {
                var newHouse = new House(house)
                {
                    UniqueID = house.HouseNumber
                };

                newHouse.LoadFromDatabase();

                // store the house
                housesForRegion.Add(newHouse.HouseNumber, newHouse);

                if (newHouse.Model > 0)
                {
                    spawnType = eLotSpawnType.House;
                }
            }

            if (spawnType == eLotSpawnType.Marker)
            {
                // this is either an available lot or a purchased lot without a house
                GameLotMarker.SpawnLotMarker(house);
            }

            return(spawnType);
        }
Beispiel #2
0
        public static void SpawnLotMarker(DBHouse house)
        {
            var obj = new GameLotMarker
            {
                Position        = new Vector3(house.X, house.Y, house.Z),
                CurrentRegionID = house.RegionID,
                Heading         = (ushort)house.Heading,
                Name            = "Lot Marker",
                Model           = 1308,
                DatabaseItem    = house
            };

            //No clue how we can check if a region
            //is in albion, midgard or hibernia instead
            //of checking the region id directly
            switch (obj.CurrentRegionID)
            {
            case 2:
                obj.Model = 1308;
                obj.Name  = "Albion Lot";
                break;                         //ALB

            case 102:
                obj.Model = 1306;
                obj.Name  = "Midgard Lot";
                break;                         //MID

            case 202:
                obj.Model = 1307;
                obj.Name  = "Hibernia Lot";
                break;                         //HIB
            }

            obj.AddToWorld();
        }
Beispiel #3
0
        public static void RemoveHouse(House house)
        {
            // try and get the houses for the given region
            Dictionary <int, House> housesByRegion;

            _houseList.TryGetValue(house.RegionID, out housesByRegion);

            if (housesByRegion == null)
            {
                return;
            }

            // remove all players from the house
            foreach (GamePlayer player in house.GetAllPlayersInHouse())
            {
                player.LeaveHouse();
            }

            // remove the house for all nearby players
            foreach (GamePlayer player in WorldMgr.GetPlayersCloseToSpot(house, WorldMgr.OBJ_UPDATE_DISTANCE))
            {
                player.Out.SendRemoveHouse(house);
                player.Out.SendGarden(house);
            }

            if (house.Model > 0)
            {
                log.WarnFormat("Removing house #{0} owned by {1}!", house.HouseNumber, house.DatabaseItem.Name);
            }
            else
            {
                log.WarnFormat("Lotmarker #{0} owned by {1} had rent due, lot now for sale!", house.HouseNumber, house.DatabaseItem.Name);
            }

            RemoveHouseItems(house);
            RemoveHousePermissions(house);
            ResetHouseData(house);

            house.OwnerID   = "";
            house.KeptMoney = 0;
            house.Name      = "";        // not null !
            house.DatabaseItem.CreationTime = DateTime.Now;
            house.DatabaseItem.LastPaid     = DateTime.MinValue;

            // saved the cleared house in the database
            house.SaveIntoDatabase();

            // remove the house from the list of houses in the region
            housesByRegion.Remove(house.HouseNumber);

            // spawn a lot marker for the now-empty lot
            GameLotMarker.SpawnLotMarker(house.DatabaseItem);
        }
        public static MerchantTradeItems GetLotMarkerItems(GameLotMarker marker)
        {
            switch (GameServer.ServerRules.GetLotMarkerListName(marker.CurrentRegionID).ToLower())
            {
                case "housing_alb_lotmarker":
                    return AlbionLotMarkerItems;
                case "housing_mid_lotmarker":
                    return MidgardLotMarkerItems;
                case "housing_hib_lotmarker":
                    return HiberniaLotMarkerItems;
                case "housing_custom_lotmarker":
                    return CustomLotMarkerItems;
            }

            return new MerchantTradeItems(GameServer.ServerRules.GetLotMarkerListName(marker.CurrentRegionID));
        }
Beispiel #5
0
		public static void SpawnLotMarker(DBHouse house)
		{
			var obj = new GameLotMarker
			          	{
			          		X = house.X,
			          		Y = house.Y,
			          		Z = house.Z,
			          		CurrentRegionID = house.RegionID,
			          		Heading = (ushort) house.Heading,
			          		Name = "Lot Marker",
			          		Model = 1308,
			          		DatabaseItem = house
			          	};

			//No clue how we can check if a region
			//is in albion, midgard or hibernia instead
			//of checking the region id directly
			switch (obj.CurrentRegionID)
			{
				case 2:
					obj.Model = 1308;
					obj.Name = "Albion Lot";
					break; //ALB
				case 102:
					obj.Model = 1306;
					obj.Name = "Midgard Lot";
					break; //MID
				case 202:
					obj.Model = 1307;
					obj.Name = "Hibernia Lot";
					break; //HIB
			}

			obj.AddToWorld();
		}