public void Execute(Ability ab, GamePlayer player)
        {
            if (player == null)
            {
                if (log.IsWarnEnabled)
                    log.Warn("Could not retrieve player in TripleWieldAbilityHandler.");
                return;
            }

            if (!player.IsAlive)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUseDead"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }
            if (player.IsMezzed)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUseMezzed"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }
            if (player.IsStunned)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUseStunned"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }
            if (player.IsSitting)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUseStanding"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }
            TripleWieldEffect tw = player.EffectList.GetOfType<TripleWieldEffect>();
            if (tw != null)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUseAlreadyActive"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }
            TripleWieldEffect twe = new TripleWieldEffect(DURATION * 1000);
            twe.Start(player);
            player.DisableSkill(ab, REUSE_TIMER * 1000);
        }
		public void Execute(Ability ab, GamePlayer player)
		{
			if (player == null)
			{
				if (log.IsWarnEnabled)
					log.Warn("Could not retrieve player in TripleWieldAbilityHandler.");
				return;
			}

			if (!player.IsAlive)
			{
				player.Out.SendMessage("You cannot use this while Dead!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}
			if (player.IsMezzed)
			{
				player.Out.SendMessage("You cannot use this while Mezzed!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}
			if (player.IsStunned)
			{
				player.Out.SendMessage("You cannot use this while Stunned!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}
			if (player.IsSitting)
			{
				player.Out.SendMessage("You must be standing to use this ability!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}
			TripleWieldEffect tw = player.EffectList.GetOfType<TripleWieldEffect>();
			if (tw != null)
			{
				player.Out.SendMessage("That ability is already active, wait until it expires.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}
			TripleWieldEffect twe = new TripleWieldEffect(DURATION * 1000);
			twe.Start(player);
			player.DisableSkill(ab, REUSE_TIMER * 1000);
		}