/// <summary>
 /// Called when a player leaves the game
 /// </summary>
 /// <param name="e">The event which was raised</param>
 /// <param name="sender">Sender of the event</param>
 /// <param name="args">EventArgs associated with the event</param>
 private static void PlayerLeftWorld(DOLEvent e, object sender, EventArgs args)
 {
     if (sender is GamePlayer player)
     {
         StrikePredictionEffect spEffect = player.EffectList.GetOfType <StrikePredictionEffect>();
         spEffect?.Cancel(false);
     }
 }
Beispiel #2
0
        /// <summary>
        /// Called when a player leaves the game
        /// </summary>
        /// <param name="e">The event which was raised</param>
        /// <param name="sender">Sender of the event</param>
        /// <param name="args">EventArgs associated with the event</param>
        private static void PlayerLeftWorld(DOLEvent e, object sender, EventArgs args)
        {
            GamePlayer player = (GamePlayer)sender;

            StrikePredictionEffect SPEffect = player.EffectList.GetOfType <StrikePredictionEffect>();

            if (SPEffect != null)
            {
                SPEffect.Cancel(false);
            }
        }