public GameManager(string gameID) { Game _game = null; WerewolfGame werewolf = new WerewolfGame(); try { _game = werewolf.GetGame(gameID); gameId = gameID; werewolf.SetGameStatus(gameId, Game.StatusEnum.WaitingEnum); werewolf.SetGamePeriod(gameId, Game.PeriodEnum.ProcessingEnum); werewolf.SetGameDay(gameId, 0); } catch (Exception ex) { Console.WriteLine(ex.ToString()); return; } if (_game == null) { return; } timeCounter = 0; // set player role; List <Player> players = _game.Players.ToList(); int playerCount = players.Count; List <string> roles = null; Random rand = new Random(); if (playerCount == 16) { // 50% chances to be Fool game or Head hunter game if (rand.Next(2) % 2 == 0) { roles = WerewolfGame.ROLE_LIST_16_FOOL.ToList(); } else { roles = WerewolfGame.ROLE_LIST_16_HEAD_HUNTER.ToList(); } } else if (playerCount == 15) { if (rand.Next(2) % 2 == 0) { roles = WerewolfGame.ROLE_LIST_15_FOOL.ToList(); } else { roles = WerewolfGame.ROLE_LIST_15_HEAD_HUNTER.ToList(); } } else if (playerCount == 14) { if (rand.Next(2) % 2 == 0) { roles = WerewolfGame.ROLE_LIST_14_FOOL.ToList(); } else { roles = WerewolfGame.ROLE_LIST_14_HEAD_HUNTER.ToList(); } } else if (playerCount == 2) // for testing purpose { roles = WerewolfGame.ROLE_LIST_2.ToList(); } int roleCount = roles.Count; int pos; foreach (Player player in _game.Players) { pos = rand.Next(roleCount); player.Role = werewolf.GetRoleByName(roles[pos]); werewolf.UpdatePlayer(player); Console.WriteLine("Assign role {0} to player {1}", roles[pos], player.Name); roles.RemoveAt(pos); roleCount--; } //TODO random head-hunter target, must be villager team werewolf.SetGamePeriod(gameId, Game.PeriodEnum.NightEnum); werewolf.SetGameStatus(gameId, Game.StatusEnum.PlayingEnum); }
public void OnTimedEvent(object stateInfo) { WerewolfGame werewolf = new WerewolfGame(); Game _game = werewolf.GetGame(gameId); if (_game.Status == Game.StatusEnum.EndedEnum) { Timer t = (Timer)stateInfo; Console.WriteLine("Ending game {0}.", _game.Id); t.Dispose(); return; } werewolf.SetGameOutcome(gameId, Game.OutcomeEnum.NoWin); if (_game.Status == Game.StatusEnum.PlayingEnum) { if (_game.Period == Game.PeriodEnum.ProcessingEnum) { werewolf.SetGamePeriod(gameId, Game.PeriodEnum.NightEnum); } Console.WriteLine("Game[{0}]: OnTimedEvent", _game.Id); // Check shooting timeCounter++; if (_game.Period == Game.PeriodEnum.NightEnum && timeCounter >= WerewolfGame.GAME_NIGHT_PERIOD) { werewolf.SetGamePeriod(gameId, Game.PeriodEnum.ProcessingEnum); // End of the night, revive a player if (_game.ReviveByMedium != null) { werewolf.SetPlayerStatus(_game.ReviveByMedium.Id.ToString(), Player.StatusEnum.AliveEnum); } _game.ReviveByMedium = null; // check who will be killed by wolf. Dictionary <long?, int> voteCount = new Dictionary <long?, int>(); foreach (KeyValuePair <long?, long?> entry in _game.NightVoteList) { if (voteCount.ContainsKey(entry.Value)) { voteCount[entry.Value]++; } else { voteCount[entry.Value] = 1; } } long?maxVote = voteCount.FirstOrDefault(x => x.Value == voteCount.Values.Max()).Key; if (maxVote != null && _game.ProtectedByBodyguard != null && maxVote == _game.ProtectedByBodyguard.Id) { _game.BodyguardHit--; if (_game.BodyguardHit == 0) { Player bodyguard = _game.Players.Where(p => p.Role.Name == WerewolfGame.ROLE_BODYGUARD).Single(); werewolf.SetPlayerStatus(bodyguard.Id.ToString(), Player.StatusEnum.VoteDeadEnum); } } else if (maxVote != null && !(_game.HealedByDoctor != null && maxVote == _game.HealedByDoctor.Id)) { werewolf.SetPlayerStatus(maxVote.ToString(), Player.StatusEnum.VoteDeadEnum); } _game.ResetNightVoteList(); // Serial killer's victim Player victim = _game.KillBySerialKiller; if (victim != null && victim == _game.ProtectedByBodyguard && _game.BodyguardHit > 0) { _game.BodyguardHit--; if (_game.BodyguardHit == 0) { Player bodyguard = _game.Players.Where(p => p.Role.Name == WerewolfGame.ROLE_BODYGUARD).Single(); werewolf.SetPlayerStatus(bodyguard.Id.ToString(), Player.StatusEnum.KillDeadEnum); } } else if (victim != null && victim != _game.HealedByDoctor) { werewolf.SetPlayerStatus(_game.KillBySerialKiller.Id.ToString(), Player.StatusEnum.KillDeadEnum); } werewolf.ResetGameState(_game.Id.ToString()); timeCounter = 0; werewolf.SetGameOutcome(gameId, CheckWinner()); werewolf.SetGamePeriod(gameId, Game.PeriodEnum.DayEnum); } else if (_game.Period == Game.PeriodEnum.DayEnum && timeCounter >= WerewolfGame.GAME_DAY_PERIOD) { werewolf.SetGamePeriod(gameId, Game.PeriodEnum.ProcessingEnum); // End of the day, check who will be killed by villager. Dictionary <long?, int> voteCount = new Dictionary <long?, int>(); foreach (KeyValuePair <long?, long?> entry in _game.DayVoteList) { if (voteCount.ContainsKey(entry.Value)) { voteCount[entry.Value]++; } else { voteCount[entry.Value] = 1; } } long?maxVote = voteCount.FirstOrDefault(x => x.Value == voteCount.Values.Max()).Key; if (maxVote != null) { werewolf.SetPlayerStatus(maxVote.ToString(), Player.StatusEnum.VoteDeadEnum); Player maxVotePlayer = _game.Players.Where(p => p.Id == maxVote).Single(); if (maxVotePlayer.Role.Name == WerewolfGame.ROLE_FOOL) { _game.Outcome = Game.OutcomeEnum.FoolWin; } if (_game.TargetByHeadHunter != null && _game.TargetByHeadHunter.Id == maxVote) { _game.Outcome = Game.OutcomeEnum.HeadHunterWin; } } _game.ResetDayVoteList(); timeCounter = 0; werewolf.ResetGameState(_game.Id.ToString()); werewolf.SetGameOutcome(gameId, CheckWinner()); werewolf.SetGameDay(gameId, (int)_game.Day + 1); werewolf.SetGamePeriod(gameId, Game.PeriodEnum.NightEnum); } if (_game.Period == Game.PeriodEnum.NightEnum) { Console.WriteLine("Game[{0}]: Night time of day {1} @ {2}", _game.Id, _game.Day, timeCounter); } else { Console.WriteLine("Game[{0}]: Day time of day {1} @ {2}", _game.Id, _game.Day, timeCounter); } } if (_game.Day > WerewolfGame.GAME_MAX_DAY) { Timer t = (Timer)stateInfo; Console.WriteLine("We've played for {0} days without winner, so ending game {0}.", WerewolfGame.GAME_MAX_DAY, _game.Id); werewolf.SetGameOutcome(gameId, Game.OutcomeEnum.NoWin); werewolf.SetGameStatus(gameId, Game.StatusEnum.EndedEnum); t.Dispose(); return; } }