Beispiel #1
0
        public override void FinishAction()
        {
            if (!DoingAction)
                return;
            if (Creature == null)
                return;
            base.FinishAction();

            Vector2 dir = new Vector2(HDir, VDir);

            CurrentProjective.Move(dir, ProjectiveSpeed, false);
            CurrentProjective.Move(new Vector2(0, -1), 2, false);// small hack
            CurrentProjective.SetOwner(Creature, false);
            CurrentProjective.Damage = Damage;
            CurrentProjective.IgnoreWalls = false;
            CurrentProjective.IgnoreCollisions = false;
            CurrentProjective.GravityAffected = true;
            CurrentProjective.Freeze = false;

            CurrentProjective = null;
        }
Beispiel #2
0
 protected void CreateNewProjective()
 {
     CurrentProjective = ProjectiveFactory.Create(World, projectiveType);
     CurrentProjective.IgnoreWalls = true;
     CurrentProjective.IgnoreCollisions = true;
     CurrentProjective.GravityAffected = false;
     CurrentProjective.Freeze = true;
 }