Beispiel #1
0
 //I don't use a static constructor since I need the delegates to be loaded immediately,
 //but static constructors don't guarantee when they're run.
 public static void Prepare()
 {
     typName = typeof(T).Name;
     SceneIntermediary.RegisterSceneLoad(CreateParticleContainer);
     SceneIntermediary.RegisterSceneUnload(OrphanAll);
     Pooled <T> .Prepare(GetContainer);
 }
Beispiel #2
0
 public void TakeParent(Pooled par)
 {
     //false maintains the local transform. we want to maintain the local rotation/scale
     tr.SetParent((parent = par).tr, false);
     tr.localPosition = Vector3.zero;
     parent.dependents.Add(this);
     parented = true;
 }