public static Offset <AssignSessionId> CreateAssignSessionId(FlatBufferBuilder builder, uint sessionId = 0) { builder.StartObject(1); AssignSessionId.AddSessionId(builder, sessionId); return(AssignSessionId.EndAssignSessionId(builder)); }
public static AssignSessionId GetRootAsAssignSessionId(ByteBuffer _bb, AssignSessionId obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }