Beispiel #1
0
        public void CrawlTestForDeactivatedObjects_Pass()
        {
            int objectCount = 3;

            GameObject[] objs = new GameObject[objectCount];
            for (int i = 0; i < objectCount; i++)
            {
                objs[i] = new GameObject();
                objs[i].AddComponent <Text>();
            }
            objs[objectCount - 1].SetActive(false);

            SceneCrawler crawler = new SceneCrawler();

            CrawlParameters <Text> crawlParameters = new CrawlParameters <Text>();

            crawlParameters.SceneList      = new[] { EditorSceneManager.GetActiveScene().name };
            crawlParameters.OnCrawlingEnd += delegate(CrawlResult <Text> result)
            {
                Assert.AreEqual(3, result.Components.Length);
            };

            crawler.Crawl(crawlParameters);

            for (int i = 0; i < objectCount; i++)
            {
                GameObject.DestroyImmediate(objs[i]);
            }
        }
Beispiel #2
0
        public void Crawl_Pass()
        {
            GameObject[] objs = new GameObject[2];
            for (int i = 0; i < 2; i++)
            {
                objs[i] = new GameObject();
                objs[i].AddComponent <Text>();
            }

            SceneCrawler crawler = new SceneCrawler();

            CrawlParameters <Text> crawlParameters = new CrawlParameters <Text>();

            crawlParameters.SceneList      = new [] { EditorSceneManager.GetActiveScene().name };
            crawlParameters.OnCrawlingEnd += delegate(CrawlResult <Text> result)
            {
                Assert.AreEqual(2, result.Components.Length);
            };

            crawler.Crawl(crawlParameters);

            for (int i = 0; i < 2; i++)
            {
                GameObject.DestroyImmediate(objs[i]);
            }
        }