static int SetLink(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DG.Tweening.Sequence   obj  = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence));
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
                DG.Tweening.Tween      o    = obj.SetLink(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DG.Tweening.Sequence      obj  = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence));
                UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
                DG.Tweening.LinkBehaviour arg1 = (DG.Tweening.LinkBehaviour)ToLua.CheckObject(L, 3, typeof(DG.Tweening.LinkBehaviour));
                DG.Tweening.Tween         o    = obj.SetLink(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.Sequence.SetLink"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #2
0
        static int _m_SetLink(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                DG.Tweening.Sequence gen_to_be_invoked = (DG.Tweening.Sequence)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 2))
                {
                    UnityEngine.GameObject _gameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    DG.Tweening.Tween gen_ret = gen_to_be_invoked.SetLink(_gameObject);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 2) && translator.Assignable <DG.Tweening.LinkBehaviour>(L, 3))
                {
                    UnityEngine.GameObject    _gameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    DG.Tweening.LinkBehaviour _behaviour; translator.Get(L, 3, out _behaviour);

                    DG.Tweening.Tween gen_ret = gen_to_be_invoked.SetLink(_gameObject, _behaviour);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to DG.Tweening.Sequence.SetLink!"));
        }