public static ShaderProcess ParseXmlElement(XmlElement el)
        {
            ShaderProcess process = new ShaderProcess();

            process.name = el.Attributes["name"].InnerText;
            process.mode = el.GetAttribute("mode");
            
            // process lines
            XmlNodeList lineEls = el.SelectNodes("line");
            process.lines = new ShaderLine[lineEls.Count];
            for (int i = 0; i < lineEls.Count; i++)
            {
                process.lines[i] = new ShaderLine(lineEls[i].InnerText);
            }

            return process;
        }
Beispiel #2
0
        public static ShaderProcess ParseXmlElement(XmlElement el)
        {
            ShaderProcess process = new ShaderProcess();

            process.name = el.Attributes["name"].InnerText;
            process.mode = el.GetAttribute("mode");

            // process lines
            XmlNodeList lineEls = el.SelectNodes("line");

            process.lines = new ShaderLine[lineEls.Count];
            for (int i = 0; i < lineEls.Count; i++)
            {
                process.lines[i] = new ShaderLine(lineEls[i].InnerText);
            }

            return(process);
        }
Beispiel #3
0
        protected static void ParseXml(XmlElement el, Shader shader)
        {
            shader.id = el.Attributes["id"].InnerText;

            // parse inputs
            XmlNodeList inputEls = el.SelectNodes("input");

            shader.inputs = new Dictionary <string, Input>(inputEls.Count);
            for (int i = 0; i < inputEls.Count; i++)
            {
                Input input = Input.ParseXmlElement((XmlElement)inputEls[i]);
                shader.inputs.Add(input.Name, input);
            }

            // parse processes
            XmlNodeList processEls = el.SelectNodes("process");

            shader.processes = new ShaderProcess[processEls.Count];
            for (int i = 0; i < processEls.Count; i++)
            {
                shader.processes[i] = ShaderProcess.ParseXmlElement((XmlElement)processEls[i]);
            }
        }