Beispiel #1
0
        public void Initialize(Dictionary <EquipmentSlotType, EquipmentSlotControl> es)
        {
            FingerLimit    = 2;
            EquipmentSlots = es;
            WeaponSlot     = EquipmentSlots[EquipmentSlotType.Weapon];
            OffhandSlot    = EquipmentSlots[EquipmentSlotType.Offhand];
            if (EquipmentSlots[EquipmentSlotType.Finger1].IsLocked)
            {
                FingerLimit--;
            }
            if (EquipmentSlots[EquipmentSlotType.Finger2].IsLocked)
            {
                FingerLimit--;
            }

            foreach (var set in DatasetManager.Dataset.Sets)
            {
                if (string.IsNullOrWhiteSpace(set.Value.WikiURL))
                {
                    continue;
                }
                int ml = 0;
                List <DDOAdventurePackData> apds = new List <DDOAdventurePackData>();
                foreach (var item in set.Value.Items)
                {
                    if (item.QuestFoundIn.Adpack != null && !apds.Contains(item.QuestFoundIn.Adpack))
                    {
                        apds.Add(item.QuestFoundIn.Adpack);
                    }
                    if (!QuestSourceManager.IsItemAllowed(item))
                    {
                        continue;
                    }
                    var mlp = item.Properties.Find(i => i.Property == "Minimum Level");
                    if (mlp != null && mlp.Value > ml)
                    {
                        ml = (int)mlp.Value;
                    }
                }

                foreach (var apd in apds)
                {
                    if (QuestSourceManager.IsAllowed(apd))
                    {
                        Sets.Add(new NamedSetInfo {
                            Name = set.Value.Name, ML = ml, WikiURL = set.Value.WikiURL, Set = set.Value
                        });
                        break;
                    }
                }
            }

            Sets.Sort((a, b) => a.ML < b.ML ? -1 : (a.ML > b.ML ? 1 : a.Name.CompareTo(b.Name)));

            lvSets.ItemsSource = Sets;
            SetFilter(CustomFilter);
        }
Beispiel #2
0
        public QuestSourcesWindow()
        {
            InitializeComponent();

            foreach (var ap in DatasetManager.Dataset.AdventurePacks)
            {
                QuestSourceList.Add(new QuestSourceItemData()
                {
                    Pack = ap, Allow = QuestSourceManager.IsAllowed(ap.Name)
                });
            }

            lbQuestSources.ItemsSource = QuestSourceList;

            Initializing = false;
        }
Beispiel #3
0
        private void LvSets_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            SlotPanel.Children.Clear();
            SlotPanel.Tag = null;
            SelectedItems.Clear();
            SelectedWeapon     = null;
            SelectedOffhand    = null;
            btnApply.IsEnabled = false;
            if (lvSets.SelectedItem == null)
            {
                return;
            }
            DDOItemSet set = (lvSets.SelectedItem as NamedSetInfo).Set;

            SlotPanel.Tag = set;
            foreach (var item in set.Items)
            {
                // don't show items that aren't allowed
                if (!QuestSourceManager.IsItemAllowed(item))
                {
                    continue;
                }

                string group = item.Slot.ToString() + " Slot";
                bool   ro    = false;
                // search for an existing groupbox first
                GroupBox   gb = null;
                StackPanel sp = null;
                foreach (GroupBox tgb in SlotPanel.Children)
                {
                    if ((tgb.Header as Label).Content.ToString() == group)
                    {
                        gb = tgb;
                        if ((gb.Header as Label).Foreground == Brushes.Red)
                        {
                            ro = true;
                        }
                        sp = gb.Content as StackPanel;
                        break;
                    }
                }
                if (gb == null)
                {
                    gb = new GroupBox();
                    Label header = new Label {
                        Content = group
                    };
                    header.Content = group;
                    gb.Header      = header;
                    sp             = new StackPanel();
                    gb.Content     = sp;
                    SlotPanel.Children.Add(gb);
                    foreach (var eq in EquipmentSlots)
                    {
                        if (item.Slot == eq.Value.SlotType)
                        {
                            if (eq.Value.SlotType != SlotType.Finger && eq.Value.SlotType != SlotType.Weapon && eq.Value.IsLocked)
                            {
                                ro = true;
                                break;
                            }
                        }
                    }

                    bool go = false;
                    if (item.Slot == SlotType.Finger)
                    {
                        if (FingerLimit <= 0)
                        {
                            ro = true;
                        }
                        else if (FingerLimit == 1)
                        {
                            go = true;
                        }
                    }
                    else if (item.Slot == SlotType.Weapon)
                    {
                        if (item.Handedness == 1)
                        {
                            if (WeaponSlot.IsLocked && OffhandSlot.IsLocked)
                            {
                                ro = true;
                            }
                            else if (WeaponSlot.IsLocked || OffhandSlot.IsLocked)
                            {
                                go = true;
                            }
                        }
                        else if (item.Handedness == 2)
                        {
                            if (WeaponSlot.IsLocked)
                            {
                                ro = true;
                            }
                            else if (OffhandSlot.IsLocked)
                            {
                                if (OffhandSlot.Item == null)
                                {
                                    ro = true;
                                }
                                else if (OffhandSlot.Item.Item.Slot == SlotType.Weapon)
                                {
                                    ro = true;
                                }
                                else if ((OffhandCategory)OffhandSlot.Item.Item.Category != OffhandCategory.RuneArm)
                                {
                                    ro = true;
                                }
                                else if (!DatasetManager.RuneArmCompatibleTwoHandedWeaponTypes.Contains(item.WeaponType))
                                {
                                    ro = true;
                                }
                                else
                                {
                                    go = true;
                                }
                            }
                        }
                    }

                    if (ro)
                    {
                        header.Foreground = Brushes.Red;
                    }
                    else if (go)
                    {
                        header.Foreground = Brushes.Goldenrod;
                    }
                }

                CheckBox cb = new CheckBox {
                    Content = item.Name, Tag = item
                };
                if (ro)
                {
                    cb.IsEnabled = false;
                }
                else
                {
                    // we do individual offhand evaluation here
                    if (item.Slot == SlotType.Offhand)
                    {
                        if (WeaponSlot.IsLocked && WeaponSlot.Item != null && WeaponSlot.Item.Item.Handedness == 2)
                        {
                            if (!DatasetManager.RuneArmCompatibleTwoHandedWeaponTypes.Contains(WeaponSlot.Item.Item.WeaponType) || (OffhandCategory)item.Category != OffhandCategory.RuneArm)
                            {
                                cb.IsEnabled = false;
                            }
                            else
                            {
                                cb.Click += ItemCheckBox_Clicked;
                            }
                        }
                        else
                        {
                            cb.Click += ItemCheckBox_Clicked;
                        }
                    }
                    else
                    {
                        cb.Click += ItemCheckBox_Clicked;
                    }
                }
                cb.ToolTip = item.Name;
                cb.MouseRightButtonDown += ItemCheckBox_MouseRightButtonDown;
                sp.Children.Add(cb);
            }

            tcSetBonuses.Items.Clear();
            foreach (var sb in set.SetBonuses)
            {
                TabItem ti = new TabItem {
                    Header = sb.MinimumItems + " Pieces"
                };
                ListViewItemProperties ip = new ListViewItemProperties();
                ip.SetSetBonuses(sb);
                ti.Content = ip;
                ti.Tag     = sb;

                tcSetBonuses.Items.Add(ti);
            }

            tcSetBonuses.SelectedIndex = 0;
        }
Beispiel #4
0
        void Initialize()
        {
            List <DDOItemProperty> ips = DatasetManager.Dataset.ItemProperties.Select(ip => ip.Value).OrderBy(ip => ip.Property).ToList();

            // populate by property treeview
            foreach (var ip in ips)
            {
                TreeViewItem tvi    = new TreeViewItem();
                TextBlock    header = new TextBlock();
                header.Inlines.Add(new Run {
                    Text = ip.Property, FontWeight = FontWeights.Bold
                });
                if (ip.Items.Count == 0)
                {
                    header.Inlines.Add(" (set bonus only)");
                }
                else
                {
                    header.Inlines.Add(" (" + ip.SlotsFoundOn + ")");

                    tvi.Tag = ip;
                    foreach (var ipt in ip.Types)
                    {
                        string type = ipt;
                        if (string.IsNullOrWhiteSpace(ipt))
                        {
                            type = "untyped";
                        }
                        TreeViewItem tvii           = new TreeViewItem();
                        SlotType     st             = SlotType.None;
                        bool         itemnotallowed = false;
                        foreach (var item in ip.Items)
                        {
                            if (!QuestSourceManager.IsItemAllowed(item))
                            {
                                itemnotallowed = true;
                                continue;
                            }
                            if (item.Properties.Find(p => p.Property == ip.Property && (p.Type == type || (type == "untyped" && string.IsNullOrWhiteSpace(p.Type)))) != null)
                            {
                                st |= item.Slot;
                            }
                        }
                        if (st != SlotType.None)
                        {
                            tvii.Header = type + " (" + st + ")";
                            tvii.Tag    = ip;
                            tvi.Items.Add(tvii);
                        }
                        else if (!itemnotallowed)
                        {
                            tvii.Header = type + " (set bonus only)";
                            tvi.Items.Add(tvii);
                        }
                    }
                }
                if (tvi.HasItems)
                {
                    tvi.Header = header;
                    tvByProperty.Items.Add(tvi);
                }
            }

            // populate by slot treeview
            // setup dictionary for quicker processing
            string[] slotnames = Enum.GetNames(typeof(SlotType));
            Dictionary <SlotType, TreeViewItem> slots = new Dictionary <SlotType, TreeViewItem>();

            foreach (string s in slotnames)
            {
                if (s == "None")
                {
                    continue;
                }
                TreeViewItem tvi = new TreeViewItem();
                TextBlock    tb  = new TextBlock();
                tb.Inlines.Add(new Run {
                    Text = s, FontWeight = FontWeights.Bold
                });
                tvi.Header = tb;
                tvBySlot.Items.Add(tvi);
                SlotType st = (SlotType)Enum.Parse(typeof(SlotType), s);
                slots.Add(st, tvi);
                tvi.Tag = st;
            }

            foreach (var ip in ips)
            {
                Dictionary <SlotType, TreeViewItem> ipslots = new Dictionary <SlotType, TreeViewItem>();
                List <string> types;
                TreeViewItem  tvi;
                TextBlock     tb;
                foreach (var item in ip.Items)
                {
                    if (!QuestSourceManager.IsItemAllowed(item))
                    {
                        continue;
                    }

                    bool first;
                    if (ipslots.ContainsKey(item.Slot))
                    {
                        tvi   = ipslots[item.Slot];
                        tb    = tvi.Header as TextBlock;
                        types = tvi.Tag as List <string>;
                        first = false;
                    }
                    else
                    {
                        tvi = new TreeViewItem();
                        tb  = new TextBlock();
                        tb.Inlines.Add(new Run {
                            Text = ip.Property, FontWeight = FontWeights.Bold
                        });
                        tb.Inlines.Add(" (");
                        tvi.Header = tb;
                        types      = new List <string>(ip.Types);
                        tvi.Tag    = types;
                        slots[item.Slot].Items.Add(tvi);
                        ipslots[item.Slot] = tvi;
                        first = true;
                    }

                    foreach (var p in item.Properties)
                    {
                        if (p.Options != null && !p.HideOptions)
                        {
                            foreach (var op in p.Options)
                            {
                                if (op.Property == ip.Property)
                                {
                                    first = ProcessPropertyForSlots(op.Type, types, first, tb);
                                }
                            }
                        }
                        else if (p.Property == ip.Property)
                        {
                            first = ProcessPropertyForSlots(p.Type, types, first, tb);
                        }
                    }
                }

                // add ")" to the end of each treeviewitem
                foreach (var ipsl in ipslots)
                {
                    (ipsl.Value.Header as TextBlock).Inlines.Add(")");
                    ipsl.Value.Tag = ip;
                }
            }
        }
Beispiel #5
0
        void PopulateItemListForProperty(DDOItemProperty ip, SlotType slot)
        {
            foreach (var item in ip.Items)
            {
                if (!QuestSourceManager.IsItemAllowed(item))
                {
                    continue;
                }
                if (slot != SlotType.None && item.Slot != slot)
                {
                    continue;
                }

                ListBoxItem lbi = new ListBoxItem();
                TextBlock   tb  = new TextBlock();
                lbi.Content = tb;
                lbi.Tag     = item;
                tb.Inlines.Add(new Run {
                    Text = item.Name, FontWeight = FontWeights.Bold
                });
                tb.Inlines.Add(" (" + item.Slot + ") (");
                bool first = true;
                foreach (var p in item.Properties)
                {
                    if (p.Options != null && !p.HideOptions)
                    {
                        foreach (var op in p.Options)
                        {
                            if (op.Property == ip.Property)
                            {
                                if (first)
                                {
                                    first = false;
                                }
                                else
                                {
                                    tb.Inlines.Add(", ");
                                }
                                tb.Inlines.Add(string.IsNullOrWhiteSpace(op.Type) ? "untyped" : op.Type);
                                tb.Inlines.Add(" " + op.Value);
                            }
                        }
                    }
                    else if (p.Property == ip.Property)
                    {
                        if (first)
                        {
                            first = false;
                        }
                        else
                        {
                            tb.Inlines.Add(", ");
                        }
                        tb.Inlines.Add(string.IsNullOrWhiteSpace(p.Type) ? "untyped" : p.Type);
                        tb.Inlines.Add(" " + p.Value);
                    }
                }
                tb.Inlines.Add(")");
                lbItems.Items.Add(lbi);
            }
        }
Beispiel #6
0
 private void Window_Closed(object sender, EventArgs e)
 {
     QuestSourceManager.SaveSettings();
 }