public void Test_OnAnimate_Event_2()
        {
            var clip = new AnimationClip (100, "TestClip");
            clip.WrapMode = WrapMode.Once;
            clip.Play ();

            var args1 = new MyEventArgs (1);
            var args2 = new MyEventArgs (2);
            var args3 = new MyEventArgs (3);

            var count = 0;
            clip.AddEvent (0, (sender, args) => count = 1, null);
            clip.AddEvent (50, (sender, args) => count = 2, null);
            clip.AddEvent (100, (sender, args) => count += 1, null);
            clip.AddEvent (100, (sender, args) => count += 1, null);

            var anim = new AnimationController ();
            anim.AddClip (clip);

            // 停止中のクリップはイベントを発火しない
            clip.Stop ();
            anim.OnAnimate (0, 0);
            Assert.AreEqual (0, count);

            clip.Play ();

            // 逆再生中の dtime は逆方向
            // clip.SetSpeed (-1, 50);
            // anim.OnAnimate (40, 10);
            // Assert.AreEqual (2, count);

            count = 0;
            clip.Speed = 1;

            // 同じポジションで重複したイベントは両方発火
            anim.OnAnimate (100, 0);
            Assert.AreEqual (2, count);
        }
        public void Test_OnAnimate_Event_Args()
        {
            var clip = new AnimationClip (100, "TestClip");
            clip.WrapMode = WrapMode.Once;
            clip.Play ();

            var args1 = new MyEventArgs (1);
            var args2 = new MyEventArgs (2);
            var args3 = new MyEventArgs (3);

            var count = 0;
            clip.AddEvent (0, (sender, args) => count = ((MyEventArgs)args).Value, args1);
            clip.AddEvent (50, (sender, args) => count = ((MyEventArgs)args).Value, args2);
            clip.AddEvent (100, (sender, args) => count = ((MyEventArgs)args).Value, args3);

            var anim = new AnimationController ();
            anim.AddClip (clip);

            anim.OnAnimate (0, 0);
            Assert.AreEqual (1, count);

            anim.OnAnimate (50, 0);
            Assert.AreEqual (2, count);

            anim.OnAnimate (100, 0);
            Assert.AreEqual (3, count);
        }