public DecentralandEntity()
 {
     meshesInfo            = new MeshesInfo();
     OnShapeUpdated       += (entity) => meshesInfo.UpdateRenderersCollection();
     meshesInfo.OnUpdated += () => OnMeshesInfoUpdated?.Invoke(this);
     meshesInfo.OnCleanup += () => OnMeshesInfoCleaned?.Invoke(this);
 }