public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
 }
Beispiel #2
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new Quaternion();
     Field0.Parse(buffer);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new Vector3D();
         Field1.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
Beispiel #4
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new Quaternion();
     Field0.Parse(buffer);
     ReferencePoint = new Vector3D();
     ReferencePoint.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(24);
     Field3 = buffer.ReadInt(21) + (-1);
     Field4 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = new Vector3D();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = new DPathSinData();
     Field6.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = new Vector3D();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = new DPathSinData();
     Field14.Parse(buffer);
 }
Beispiel #9
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 public void Parse(GameBitBuffer buffer)
 {
     Amount = buffer.ReadFloat32();
     Axis   = new Vector3D();
     Axis.Parse(buffer);
 }
Beispiel #10
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
Beispiel #11
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 public void Parse(GameBitBuffer buffer)
 {
     Amount = buffer.ReadFloat32();
     Axis = new Vector3D();
     Axis.Parse(buffer);
 }
Beispiel #12
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
 }