public Storyboard(Game game, string content) { Game = game; Renderer = new StoryboardRenderer(this); Config = new StoryboardConfig(this); UnitFloat.Storyboard = this; RootObject = JObject.Parse(content); /*JsonConvert.DefaultSettings = () => new JsonSerializerSettings * { * ReferenceLoopHandling = ReferenceLoopHandling.Ignore * };*/// Moved to Context.cs }
public StoryboardRendererEaser(StoryboardRenderer renderer) { Renderer = renderer; }